You can make a pretty good argument that pirates were never a real part of your customer base to begin with. If you look at these people as freeloaders who, if they had no way to access the game, wouldn't play it, then it doesn't seem like such a big concern does it?
Totalbiscuit makes some good points about it in this video (fast-forwarded to the appropriate time):
http://www.youtube.com/watch?v=F9WbqdYuba4#t=3m50sI'll be totally honest, when I first started playing AI War several years ago I didn't pay for it at first (I didn't really like it at first anyway, so I never got past the demo). But as the game was continually updated and improved, I believe I did pirate it and play it quite a bit. Then I finally bought my copy of all 4 games just to support the company and try the expansions. But I played quite a few games with my friends where I gave them my keys so we could play past the two hour mark. I encouraged them to buy the game themselves if they liked it and support an Indie company. I'm not sure if any of them did, but I ended up buying 3 more copies of all 4 games in the end anyway.
So now I have 4 copies of AI War and all its expansions because Arcen has been so good to me and because I want to support them.
I would have NEVER done this if I even got a hint that you were forcing DRM on me or being greedy about your business practices. I don't think Arcen would have made a single buck more if they added some intrusive DRM, and would probably have made quite a bit less. Who knows how many people have pirated your game, and maybe played it for hundreds of hours. It's better to let them do that, than to ruin it for the people who actually care about your company.
I think Blizzard is getting exactly what they deserve. I heard in Korea there is basically a mass re-sale of the game because the community there is so unhappy with it. I hope other gamers follow that example.
http://www.digitaltrends.com/gaming/korea-vs-blizzard-government-raids-seoul-office-to-determine-is-studio-broke-the-law-with-botched-diablo-iii-release/When 6 million people buy your game, it is not necessary to have this kind of DRM. Blizzard has literally become the epitome of a greedy, profit-driven company, and I hope everybody can see it now.