Wasn't there a huge post of how the Soldak dev regretted making that weird Kivi's Underworld casual game that basically just a redone Din's Curse just less... good?... It boggles the mind what insanity rode him them. Instead of improving the great concept of Din's Curse (and before that, Depths of Peril) with a 2nd expansion that improved controls, physics, feel, graphics, and everything else he made off-shoot games that had nothing to do with the relatively good game he made.
Yes, Soldak dev mentioned that he had some thought regarding this, but never actually published them. My take on Kivi Underworld is this. I personally like this game. It is much simpler than DC and much more streamlined and self contained. This simplicity is appealing. I also understand why it never took off: too simple for hardcore players who enjoy DC to nerdy to bridge the gap for the "casual" players. The reason why he regretted creating it? I can think of one only - it was a waste of time money-wise he probably spent doing it more than it sold for. Once again: the experience is nothing like DC, it's much more mindless, but I like KU for what it is.
It's really no wonder he didn't have a success story with his games though, by all accounts even Din's Curse is exceptionally ugly in a technical sense, lots of lightning and collision glitches, and the game engine does not use any modern features. I don't even understand why, it'd be a simple engine upgrade, art assets could even remain the same! Instead of wasting time with other games this is the 1 good game he has. And instead of fixing it (Heck, he should have hired YOU Bluddy given your great mods) he wastes more time on other games that will never be a success unless he gets 1 game to a level where steam would say, yes, we take that!
Yes. Yes. Yes. Could not agree more.
Not on GOG, not on steam. How does he expect to earn money that way? (not to mention that the game should not be more than 20$ with expansion) overpriced and underadvertised. Sadness
I'm probably different from most of the players in this respect, but If I like the game for me it does not matter if it costs 10$ or 80$. I do by games because they are on special or because they are cheap, but I have to stop doing that because in most cases I end up not playing them. And those that I end up playing I'd pay twice the price I paid for them easily.
I guess I just wish he would polish Din and DoP properly, add a BETTER graphics engine and better control feeling, butter up some of those animations and effects and release this proper + Bluddy modified balance. DoP and Din are the most exceptionally ugly games that I love. But I am an artist so yeah... I look at this stuff and get sad that so much potential is wasted. Sure good graphics don't make a bad game good, but bad unpolished graphics *can* make a good game bad.
I think that only most hardcore genre lovers can look past graphics in DoC.
Think of it as a 4X game that is taking place around you, and you are just one of the many ships in the galaxy. You can influence other races, help them acquire technology, improve your own ship, set them at war against each other, help them fight their wars, etc.
I of course heard of this before as I'm reading his twitter, but reading these lines above... You know, usually this description would have me jump up and down in anticipation. But for this particular game I can't stop thinking: just another game that is going to look like.... DoC.
I just realized that Arcengames spoiled me. AI War had a nifty auto patcher for a long while and all further games had it (and it's awesome). I just can't fathom why any developer would NOT do that with priority. Pushing beta patches out quickly is extremely vital to build a community. When between report to patch and patch release is at best 2 days you have created more customer satisfaction than you ever could any other way.
Actually, this is why I loved AI War. You could be influencing a balance discussion a day ago and when you wake up the next day the patch is out doing exactly that. There is nothing better than that. Not to mention that gives you very powerful word of mouth (Support is great, he responded directly to my issue and fixed it within a day).
And just for the record... fact is I had some crazy issues with Unity Port of AI War back in the days and several people spend weeks figuring out how to fix it and at the end of it we arrive at a point where that bug is fixed .. that is how you make people HAPPY.
And this is a part of the mystery. For all I know this is humanly impossible. Otherwise everybody would be doing this.
Other developers would say "only 1 report of this bug? Irrelevant!"
Lol. I actually had a situation, where I reported a bug on a forum and got an annoyed response from a dev saying "why people do not read forums, it's all been discussed many times". The thing is, the particular bug I reported was never discussed (I politely asked to provide me with relevant link and was ignored in response). I do search forums before posting feedback. It's just happened so that the whole relevant area was so buggy, that they dismissed any issues about it, because there were so many. This, I find quite frustrating.