Thanks for that quick summary. I think I'm going to let the combat system decide it for me, since that's the part I'm most interested in generally, and Endless Space made me very wary of combat systems. If I can build my fleet of whatever type I generally want and be successful (fighters or mostly missile ships, or close beam ships, or whatever) and the weapon techs I unlock matter beyond +x damage, then I'm happy. If I'm stuck building type X ships or its some stupid RPS ship system, I'll pass.