Author Topic: Descent: Underground  (Read 3784 times)

Offline Mánagarmr

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Descent: Underground
« on: April 10, 2015, 03:07:30 am »
This only has about 16 hours to go, and I'm surprised no one has mentioned it here yet. Is the interest for Descent-style games really gone, or is it just Kickstarter fatigue taking hold?


I've personally backed it because...well, Descent :P
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Offline Misery

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Re: Descent: Underground
« Reply #1 on: April 10, 2015, 03:49:31 am »
This only has about 16 hours to go, and I'm surprised no one has mentioned it here yet. Is the interest for Descent-style games really gone, or is it just Kickstarter fatigue taking hold?


I've personally backed it because...well, Descent :P

I cant see there being that much interest in that type of game these days, honestly.  Not in the era of FPS games ruling all. 

Heck, the ONLY game I can think of, of that sort, that actually got finished was Miner Wars, and that one was.... not very good.  Other than that, I cant think of any.

....and I bet that most dont even know what Descent is.  It's just too old at this point.

Either way, it looks like it's too late for that particular kickstarter, which is too bad...

Offline Mánagarmr

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Re: Descent: Underground
« Reply #2 on: April 10, 2015, 04:26:58 am »
This only has about 16 hours to go, and I'm surprised no one has mentioned it here yet. Is the interest for Descent-style games really gone, or is it just Kickstarter fatigue taking hold?


I've personally backed it because...well, Descent :P

I cant see there being that much interest in that type of game these days, honestly.  Not in the era of FPS games ruling all. 

Heck, the ONLY game I can think of, of that sort, that actually got finished was Miner Wars, and that one was.... not very good.  Other than that, I cant think of any.

....and I bet that most dont even know what Descent is.  It's just too old at this point.

Either way, it looks like it's too late for that particular kickstarter, which is too bad...
You did have Retrovirus a while back, which wasn't at all bad. But it wasn't quite Descent either.
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Offline Shrugging Khan

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Re: Descent: Underground
« Reply #3 on: April 10, 2015, 04:50:25 am »
Their stretch goals are a bunch of additional ships? For which they have already produced art? So all that's left is a bit of code and balancing?
What in Gods' name do they need several thousand dollars of stretch-goaly goodness for, then?
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Offline Mánagarmr

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Re: Descent: Underground
« Reply #4 on: April 10, 2015, 05:21:03 am »
Their stretch goals are a bunch of additional ships? For which they have already produced art? So all that's left is a bit of code and balancing?
What in Gods' name do they need several thousand dollars of stretch-goaly goodness for, then?
Um, where are the art for said ships? All I see are black outlines of the standard Pyro GX from Descent 3. Am I missing something?
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Offline Wingflier

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Re: Descent: Underground
« Reply #5 on: April 10, 2015, 07:51:57 am »
As Misery said, it seems the biggest appeal to this game is the nostalgia that goes along with it. I myself played Descent quite a bit growing up and had a lot of fun with it. However, I don't necessarily think that re-imaging it or re-envisioning it is going to provide anything past that nostalgia, and nostalgia only goes so far. In the end you do have a 3D, first person, dungeon-crawler like experience, but there's a reason that took 17 years to remake, because quite frankly, that gets old pretty fast.

I'm assuming most the backers are familiar with the old games (which is probably why it's struggling to reach its goal), otherwise they wouldn't have donated.
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Offline Mánagarmr

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Re: Descent: Underground
« Reply #6 on: April 10, 2015, 08:24:30 am »
Considering I still play the old games...I'm definitely the target audience for this.^^
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Offline x4000

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Re: Descent: Underground
« Reply #7 on: April 10, 2015, 08:35:48 am »
Considering I still play the old games...I'm definitely the target audience for this.^^

Me too.  I never heard of this kickstarter until just now, but I backed it.  At least it's a symbolic gesture if nothing else.
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Offline Misery

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Re: Descent: Underground
« Reply #8 on: April 10, 2015, 09:48:44 am »
Yeah, I'd back it myself, but as it's clearly not going to make it...

Oh well.  It woulda been nice, as Descent (the original games anyway) has always basically been "Doom except you fly" to me.   And Doom was epic.  Nobody makes games like that anymore.  All them blasted shooters gotta be REALISTIC now, bah. 

And while games like Elite Dangeroius and... okay, just that one.... are interesting, it's just not the same as the constant fast action of older space games, is it....


But all anyone actually cares about right now is Star Citizen, and.... no.  I'm not giving them any money, not for that game.  Not after seeing how phenomenally greedy they are.  And here I'd thought the Planetary Annihilation devs were being greedy....

But yeah, everyone's obsessed with that.  Nobody cares about the older sorts, feh.  didn't help that Miner Wars was such a disappointment.

Offline x4000

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Re: Descent: Underground
« Reply #9 on: April 10, 2015, 10:09:10 am »
Personally I was meh on Doom for whatever reason, but I absolutely loved Wolfenstein 3D and Descent even more.  I also played quite a bit of Rise of the Triad, although that was later on.  I wonder if anyone even knows what that is?  It was kind of obscure.  It had some crazy God Mode stuff you could do that was really really fun.  I think it was part of gameplay IIRC that you would get that buff for a short while on occasion and then it was just nuts.  That was more around the time of Duke Nukem 3D... so fun.  Quake was okay, Quake II rocked like crazy.  I missed Unreal somehow but logged a bajillion hours in Unreal Tournament and its successors.  And Unreal II was... okay.  Descent II was decent, Descent: Freespace was pretty great, and there was something else I forget the name of that was kind of a Descent clone and good.
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Offline Mánagarmr

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Re: Descent: Underground
« Reply #10 on: April 10, 2015, 11:24:47 am »
Yeah, I'd back it myself, but as it's clearly not going to make it...

Oh well.  It woulda been nice, as Descent (the original games anyway) has always basically been "Doom except you fly" to me.   And Doom was epic.  Nobody makes games like that anymore.  All them blasted shooters gotta be REALISTIC now, bah. 

And while games like Elite Dangeroius and... okay, just that one.... are interesting, it's just not the same as the constant fast action of older space games, is it....


But all anyone actually cares about right now is Star Citizen, and.... no.  I'm not giving them any money, not for that game.  Not after seeing how phenomenally greedy they are.  And here I'd thought the Planetary Annihilation devs were being greedy....

But yeah, everyone's obsessed with that.  Nobody cares about the older sorts, feh.  didn't help that Miner Wars was such a disappointment.
Bro do you even Shadow Warrior and Serious Sam 3?
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Offline Mánagarmr

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Re: Descent: Underground
« Reply #11 on: April 10, 2015, 11:25:58 am »
Personally I was meh on Doom for whatever reason, but I absolutely loved Wolfenstein 3D and Descent even more.  I also played quite a bit of Rise of the Triad, although that was later on.  I wonder if anyone even knows what that is? 
You kidding? RotT was the BOMB back then  ^^ It was everything Wolf3D was, but turned up to 11. It did suffer from ENORMOUS endless mazelike levels, WAY too many keys and way too much platforming, but the shootin' was FUN. Even moreso in multiplayer ^^
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Offline x4000

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Re: Descent: Underground
« Reply #12 on: April 10, 2015, 11:27:03 am »
Personally I was meh on Doom for whatever reason, but I absolutely loved Wolfenstein 3D and Descent even more.  I also played quite a bit of Rise of the Triad, although that was later on.  I wonder if anyone even knows what that is? 
You kidding? RotT was the BOMB back then  ^^ It was everything Wolf3D was, but turned up to 11. It did suffer from ENORMOUS endless mazelike levels, WAY too many keys and way too much platforming, but the shootin' was FUN. Even moreso in multiplayer ^^

Oh yeah, I loved that game.  Exactly. :)

I liked the mazelike levels, personally, but I wouldn't now.
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Offline Misery

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Re: Descent: Underground
« Reply #13 on: April 10, 2015, 11:52:07 am »
Yeah, I'd back it myself, but as it's clearly not going to make it...

Oh well.  It woulda been nice, as Descent (the original games anyway) has always basically been "Doom except you fly" to me.   And Doom was epic.  Nobody makes games like that anymore.  All them blasted shooters gotta be REALISTIC now, bah. 

And while games like Elite Dangeroius and... okay, just that one.... are interesting, it's just not the same as the constant fast action of older space games, is it....


But all anyone actually cares about right now is Star Citizen, and.... no.  I'm not giving them any money, not for that game.  Not after seeing how phenomenally greedy they are.  And here I'd thought the Planetary Annihilation devs were being greedy....

But yeah, everyone's obsessed with that.  Nobody cares about the older sorts, feh.  didn't help that Miner Wars was such a disappointment.
Bro do you even Shadow Warrior and Serious Sam 3?

No... with the way games are often made today and how things like those often get screwed up by "modernizing" them, I sorta instantly figured "well, those'll be bad, nothing like the old games they're based on" and ignored them.  My natural negativity just contributed towards it.

......does that mean they ARENT bad?  This fact would surprise me.


And I know what Triad is, but I've not played it.   I remember back then, stores around here that sold software and games were, ahh, limited (most of my games that were on disks are games copied onto blank disks, though I never entirely knew where they were copied FROM).

Ugh, I miss those places though.  Browsing online isnt the same.  I miss wandering the store and looking at boxes.   And then the games were on actual DISKS, before CDs.  I miss those too. I still have all of them from back then, so many.  And they're all over my desk for... no apparent reason.  Now I"m not sure what I thought I was going to do with these.  It probably made sense at the time.  Or not.
 
I could probably ramble about this for like an hour, but it's late.  Or early.
« Last Edit: April 10, 2015, 11:54:59 am by Misery »

Offline Mánagarmr

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Re: Descent: Underground
« Reply #14 on: April 10, 2015, 12:57:30 pm »
No... with the way games are often made today and how things like those often get screwed up by "modernizing" them, I sorta instantly figured "well, those'll be bad, nothing like the old games they're based on" and ignored them.  My natural negativity just contributed towards it.

......does that mean they ARENT bad?  This fact would surprise me.
Well, I can't say based on what YOUR tastes are, but Shadow Warrior has me and one of my girlfriend's squeeeeeeeeeeeeeeeeeeeeee-ing with glee. Both due to the meaty and impactful melee gameplay, but also the really clever (albeit seriously cheezy and 80's action movie-style) writing.


Serious Sam is just...well, old school "throw five hundred enemies at the player in a giant arenas and see if the ammo lasts". It's basic. It's just gory, explodey, massive shooting. There is nothing intelligent, realistic or serious about it. It's just dumb fun.


Will you like it? I have no idea. I just know those games rekindled my love for the FPS genre.
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