Yo guys and girls
So.. first and foremost, I guess Indy developers with more than 300k sales can now feel pretty damn proud of themselves, because
Dawn of War 3, the AAA title that wanted to be neither DoW1 nor DoW2 and instead opted for e-sport and lore-unfriendly focus, costing more than $30m to develop (rumor),
apparently is struggling to reach 200k owners on steam , a sign the RTS genre is dead? Or a sign that if you please neither of your hardcore fan groups you end up pissing them off both, I guess that's how there can be over 1500 negative reviews.... (when you read this, probably even more)
Have to say I played the OPEN BETA and was not bemused, granted that was only the MP and I only played 7 rounds before uninstalling, but what I saw then made me not hopeful, the game mode threw me back to HOTS feelings. Another thing that was a red-flag to me, is that the same unit and building balance from MP exists in SP (There is a reason SC2 does NOT do this, and the campaign of that is vastly superior because of it). Gone are the loot and progression elements both DoW 1 and DoW 2 had. Gone are likeable characters or even a coherent story. Gone is Retribution style campaign, or RISK style campaign from Dark Crusade and Soulstorm. But also, NO CHAOS FACTION PLAYABLE.... like.. WHAT?
In Warhammer 40k, you go make a RTS game without CHAOS ? The primary threat that exists in the entire universe? That's like making a WW1 game without France and Russia *cough* BF1 *cough*
Next up we have
Dawn of Andromeda (Reminding me instantly of the above and Mass Effect Andromeda.. 2 not great associations). I played only the 2 hours before refund (Since apparently this is supposed to be used as a demo function according to the PREY developers) but that was enough (basically you can do a small campaign in that time easily). Another game that has some interesting ideas (NPC's roaming and some interesting colony events), but ultimately fails to advance the genre and especially fails the same way that Stellaris + Utopia fails after 100-150 turns (when everything is bordered up, the game is essentially decided already, if you have 2 fallen empires bordering you, for example, or a hive with 5x as many planets as you, which can happen). Anyway, this new 4X is pretty competent, but only average imo. I wouldn't want to play it anymore than I did.
Finally, we have
Galactic Civilizations 3 - Crusade (
https://www.youtube.com/watch?v=F4SCASKRFks )
Haven't played a complete round of that yet, but at least it SOUNDS interesting... like a Stellaris mix... we'll see
Anyone played either of these 3 games? Opinions?
Ps.:
Feels only right to mention
Stellaris + Utopia here too.
Basically, I think this game is still utterly and totally flawed. It's absolutely amazing to play until.. yes, until the borders are fixed, everyone got all planets and the "war grind" starts. And war is a hardcore grind in Stellaris. Maybe worse, there is nothing to actually *do* even in Utopia, factions are a joke, if you focus on certain behavior you gonna have a majority faction supporting you (maybe not if you go for
chattel slaveryI played 3 rounds (complete) in Utopia, one as Hive (super easy boring victory) 1 as synth race (super easy boring victory) and 1 as normal humans, (was OK, till 200 years in everything become a huge grind)
Gotta say, they need to rethink the way combat and politics, governments and governors, sectors and planets work in Stellaris, the "Doomstack" problem is alive and so well that it's literally the "I want to win, now - Button" but it goes deeper than that. Because capturing planets is vastly superior than building the stuff yourself (as in, by several factors) playing warlike annexation/integration/assimilation (if synth ** needs mod) is from a meta-game perspective always the superior option... and the problem remains that no race in Stellaris is actually UNIQUE.
Finally, since I watched some videos here
Isaac Arthur Youtube on Future Tech I start to think that 4x games get "interstellar empires" totally wrong from the get-go...