Distant Worlds
Very in-depth sim, lots of automation that's actually halfway competent. But after I saw what was happening I disabled all the automation and gradually figured out how to do it all manually (takes quite a bit of effort, because your economy can and will stall in various ways). Result was a wonderfully efficient empire, but it was then too easy to steamroll the AI that wasn't playing very efficiently. Though I suppose I could have made it harder in various ways.
So basically I had a blast for several hours solving a deliciously complex optimization problem, but then I was kinda done. No regrets.
For the price they ask (60€) I would have had regrets ,) I'd call the pricing for this particular game even obscenely high...
But that gameplay is actually one of the reasons that made me put Distant Worlds and Stellaris on 2 extreme opposite ends of a scale. In between you got, right in the middle, CIV and CIV alikes, because everyone clones that much to my detriment and even 2K managed to break CIV with CIV 6 (which I honestly found really meh, but that's beside the point)
Distant Worlds nearly seems like someone had the idea to make the most complex intricate interconnected fake-space-empire math based sim ever, and then noticed that "playing" that was exactly 0 fun, so they added a competent AI and now suddenly nobody played the original game anymore, and those who did did that once and never returned, because it's always the same after the first time. And worse, if you ever dig in what the automation DOES you notice you can do it 10 times better if you understand the systems, but if you don't disable automation, you are basically watching a "paint dry" simulation that plays itself and watches itself, it doesn't even need you around. Distant worlds is the first game (afaik) where your empire will fare better on full automation if you DO NOT INTERFERE and give it full diplomatic powers. Is that still a
game? ;P
That's one of the biggest things I start to REALLY dislike about 4x games, they have no driving motivator behind them. No point. And I fear it's something I am gonna bring up in AI War 2 at some point when I post my first impressions of the "real" release version too. I find games that exist solely for their core gameplay to be incredibly boring lately (must be the heat), a game has to at least *try* to aim higher than that for me to consider it as something great and worthy of my time.
But my taste changes and sadly, games do not (not in the quantity nor direction I want, anyway)
I mean, it's downright depressing if you'd ask me what my favorite game of this year is, I mean it's already more than half-way done.
I'd have to say...
Nier: Automata
It's the 1 game I have played that I would say manages to achieve the "art" moniker not for sake of trying, but for mere existing. And the audio design as well as the soundtrack is just flat out a unique never before heard nor experienced masterpiece.
Ehem, anyway, I think instead of 4x, I'd rather play Realm Grinder... that is not a compliment for the state of 4x (and RTS) games so far.