Author Topic: D & D  (Read 6636 times)

Offline Mick

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Re: D & D
« Reply #15 on: March 26, 2013, 08:54:12 pm »
I dislike this need for 'balance' for high level characters, and feel it's a mindset that bled into the system from MMOs.

I don't see anything wrong with the "linear warriors, quadratic wizards" paradigm.

Offline zespri

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Re: D & D
« Reply #16 on: March 26, 2013, 08:56:17 pm »
I dislike this need for 'balance' for high level characters, and feel it's a mindset that bled into the system from MMOs.
I don't see anything wrong with the "linear warriors, quadratic wizards" paradigm.

As I understand the problem is that when you are actually in a play session it feels really unfair that you wizard-mate can do so much more than you in combat. You *used to be* equal and now he rules for no good reason.

Offline Mick

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Re: D & D
« Reply #17 on: March 26, 2013, 08:59:41 pm »
I dislike this need for 'balance' for high level characters, and feel it's a mindset that bled into the system from MMOs.
I don't see anything wrong with the "linear warriors, quadratic wizards" paradigm.

As I understand the problem is that when you are actually in a play session it feels really unfair that you wizard-mate can do so much more than you in combat. You *used to be* equal and now he rules for no good reason.

I guess if you're playing a tabletop roleplaying game in a manner where you feel you have to win on the DPS meter or something silly like that, this could be a problem.

Offline zespri

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Re: D & D
« Reply #18 on: March 26, 2013, 09:08:41 pm »
I dislike this need for 'balance' for high level characters, and feel it's a mindset that bled into the system from MMOs.
I don't see anything wrong with the "linear warriors, quadratic wizards" paradigm.

As I understand the problem is that when you are actually in a play session it feels really unfair that you wizard-mate can do so much more than you in combat. You *used to be* equal and now he rules for no good reason.

I guess if you're playing a tabletop roleplaying game in a manner where you feel you have to win on the DPS meter or something silly like that, this could be a problem.

Feeling that your character matters is an important part of the game.

Offline Diazo

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Re: D & D
« Reply #19 on: March 26, 2013, 09:16:13 pm »
Takes a bit of setup on the DM's part, but have the party get ambushed before the end of the day when the wizard's spellbook is getting towards depleted.

The wizard (should) still have lower level spells to help out, but without being able to sling high level stuff around, the non-spellcasters get a chance to show off.

If the party is taking things so slow that they only have one or two encounters a 'day', there should be in-game disadvantages for that too....


It's the min/max thing really, the wizard wants his spellbook as full as possible all the time so the DM has to mix things up enough that he can't always do that.

D.

Offline Mick

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Re: D & D
« Reply #20 on: March 26, 2013, 09:23:33 pm »
I dislike this need for 'balance' for high level characters, and feel it's a mindset that bled into the system from MMOs.
I don't see anything wrong with the "linear warriors, quadratic wizards" paradigm.

As I understand the problem is that when you are actually in a play session it feels really unfair that you wizard-mate can do so much more than you in combat. You *used to be* equal and now he rules for no good reason.

I guess if you're playing a tabletop roleplaying game in a manner where you feel you have to win on the DPS meter or something silly like that, this could be a problem.

Feeling that your character matters is an important part of the game.

Frodo mattered, despite Gandalf being imba.

Offline LaughingThesaurus

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Re: D & D
« Reply #21 on: March 26, 2013, 09:34:16 pm »
But I mean if I were a wizard I'd be totally screwed. Too much pre-planning in my eyes.
But basically nothing can beat a properly prepared high-level wizard.
The odds that I would be properly prepared are roughly -1 in 10,000.

Offline zespri

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Re: D & D
« Reply #22 on: March 26, 2013, 09:47:44 pm »
Frodo mattered, despite Gandalf being imba.
The thing is that despite the venerable posture: the pointy hat, the staff, all the works, Gendalf hardly could do anything but fireworks. The number of occurrences when he does magic you can actually count by one hand fingers. I think the premise here that while he is mighty and all he can't (not allowed, not supposed etc) to do high-impact stuff magically. That's why we need Frodo. Otherwise Gandalf would do - and mind you - the goal would be accomplished much faster and much less painfuly.

Offline keith.lamothe

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Re: D & D
« Reply #23 on: March 26, 2013, 10:32:58 pm »
Just call in the eagles, drop the ring in the volcano.  Possibly with a hobbit/former-hobbit guidance system.

But yea, the Istari were balanced by other means ;)
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