And that sewer lake is very nearly flooding the land, I wonder what happens? I think it needs 2 or 3 more sewage plants
The water goes where the water will go. It will cause issues for your town .
If it really does that I know where I will build my water dam ;p SO far I haven't even figured out where to put these things to produce ANY kind of power
Ps.: I am very curious where the water will go though. ATM that's my main goal, getting that lake to overflow ;P Once it does I'll just.. uhm.. hope it doesn't overflow near that nuclear plant thats in that large weird looking round-about near the bottom
Soooo
97k pop and.. well 56% down to 41% unemployment.. and all it it took is a giant enclave of offices and commercial (latter only connected to train freight station)
So 3 more of those and I should be set to break the 100k ;p Kinda crazy what a massive problem the Hadron Collider brought,
all those 56% employees of 90k pop were caught in the education system! That means over half my population was stuck in my education facilities and didn't work. No wonder I always had 100% employment. I ran into a typical delayed cause/effect loop.
So since nobody shows their fantastic cities off yet...
Overview (still 100k) but only 15% unemployment.. what a fight that was.
And this is why I love this game 2 train systems, highway, freight feeder, various round-abouts all part of 1 system. (top left it goes to massive industrial area, right side office and habitation) and yes, this flows perfectly
Trains are super useful. But making them fit anywhere in a grid-based city is impossible. You'd have to plan for them to be there.. and I certainly did not. So everything is very difficult to build now. Especially since Freight/Passenger train routes are separated (I have 2 train lines on a loop in both directions and pictured is the end-point where the loop can't actually loop, because there is literally no way to extend this railway further. The stations are cramped.
Bonus: This is how you do freight stations without a giant traffic mess. (Note: Faster Entry, Faster Exit.. sadly means more traffic down-range but at least this flows nicely ;p)