Author Topic: Calling all dwarf metagods!  (Read 17820 times)

Offline Winter Born

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Re: Calling all dwarf metagods!
« Reply #90 on: October 26, 2010, 05:51:09 pm »
true, but I think rock mechanisms are kinda silly sounding. besides, I've got tons of steel anyway, and i KNOW that i can make steel mechanisms without effort, thus I can guarantee they are magma safe. ... for when I actually start using magma

edit
I've got this stupid dwarf who's diagnosis is apparently 'will never walk again', yet my doctor doesnt seem to make any efforts in treating him - is he destined to sit around the hospital wasting space until he grows old?

Think so -

And I just found out last night sometime that you can store bars in bins.. that saevs a ton of space compared to the way i was doing it >.>
Can i store rocks in anything?

Yes on the rocks -- some consider it an exploit called quantum stacking
Designate a one square garbage zone near the items to dump or near where you want to use them  (do not have more than 1 garbage zone at a time as the dwarves may not dump it in the closest one or the one you want)
then keys dbd and drag/select the items/rocks to dump (can use a mouse to select individual items) <esc> when done
Your dwarfs will now carry and magicaly dump hundreds of things in one square. (designating too many garbage items can bring your economy to a halt as garbage seems to have a high priority
The items are not gone only forbidden  :o
You can later remove the garbage zone and reclaim all the items for use (I use K and select each item I want -- there is probably a drag/select reclaim procedure as well)

Other uses for garbage zones:
use them to drop items as many z levels as you want by channeling a vertical shaft and designating the hole at the top(and one adjacent square iirc) the garbage zone, dwarfs will then drop things down the shaft where they can be reclaimed for use say on a deep workshop level.

If you use a shaft over a magma pool then the items will be gone forever. :'(



Offline Mánagarmr

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Re: Calling all dwarf metagods!
« Reply #91 on: October 27, 2010, 12:21:18 am »
Pure rocks cannot be stored in anything, but it you are really anal about the cleanliness of your fort, you can have a bunch of unskills masons make Rock Blocks out of them. These blocks are then stored in bins. Of course, for that, you'd need a lot more bins.

And seriously, don't waste your Steel on superficial stuff like mechanisms. Use the lesser metals for that, and save your steel for weapons and armor. It's the best you can find before finding Spoilerite. And if you really have TONS of Steel, at least make something trade-worthy, like Serrated discs ( huge value on those ).
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Offline Lancefighter

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Re: Calling all dwarf metagods!
« Reply #92 on: October 27, 2010, 02:27:42 am »
eh i rarely use mechanisms for anything.. I've actually never built a trap. My defense consists of a one story high wall i put around my vertical entrance >.>
About to carve fortifications in it.. or maybe go another level up to do that. Itd be nice to be able to shoot the two goblin ambush parties currently hiding outside :x

And like i said - never really cared to trade, any item i make is generally for my forts use.. and steel is incredibly easy to make after all.

However, exported goods do attract migrants, right? I could always use more meatshields......
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Offline Mánagarmr

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Re: Calling all dwarf metagods!
« Reply #93 on: October 27, 2010, 02:46:43 am »
Yes, exported goods increases your exported (and local) wealth, which attracts migrants and nobles. Also, you seem to have a VERY easy embark. I rarely get by without  trading at least some materials I need.

My defenses are usually either moats and drawbridges, traplined corridors or the popular Goblin Grinder™. I'm looking at more elaborate drown-trap designs atm, but they're rather advanced yet. The goblin grinder is great, but I have problems with goblin corpses and bodyparts getting stuck in the traps, thus jamming them. :(
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Offline Lancefighter

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Re: Calling all dwarf metagods!
« Reply #94 on: October 27, 2010, 02:59:01 am »
how do you define easy? >.>
I might define it well prepared...

I regularly drop silly things like metal axes for a training one. Just because its made out of wood doesnt mean it cuts down trees any less  ;)

but really, i havent gotten very far. I'm doing it rather carebeary, at first mention of the caverns I built a wall blocking them, and never went deeper. I currently have no standing military (or, well, a sitting one.. or.. er. Anyone at all in the military)
 
really, its only been like 2 years in my current game.. and yeah, I'm still doing it easy   :-X
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Offline Winter Born

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Re: Calling all dwarf metagods!
« Reply #95 on: October 27, 2010, 03:00:48 am »
Got the quantum stacking info from a lets play series by 51ippycup

http://www.youtube.com/watch?v=6Pua4ZJQAWg&feature=mfu_in_order&playnext=1&videos=2uovl3R85H4

Offline Lancefighter

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Re: Calling all dwarf metagods!
« Reply #96 on: October 27, 2010, 03:27:30 am »
that.. is actually rather awesomely explotive.

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Offline Mánagarmr

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Re: Calling all dwarf metagods!
« Reply #97 on: October 27, 2010, 04:40:40 am »
Yeah, quantum stockpiling is awesome, but I find it EXTREMELY exploitative, so I only use it because of my OCD of keeping my corridors clear of rocks. I really should just (d)esignate them to be (o)rdered (h)idden instead :P
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Offline Lancefighter

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Re: Calling all dwarf metagods!
« Reply #98 on: October 27, 2010, 05:21:57 am »
well my main issue with leaving rocks everywhere is that i cant seem to build walls on top of them - sometimes i get an error.
I am rather ocd about mining out EVERY SINGLE ROCK in a vein.. especially those for coal/lignite.
Of course, this is bad, because you apparently cant smooth/engrave constructed walls.. even though they share the same iconset.

On this - apparently I am doing it wrong by using stockpiles for intermediate products - if I leave the smelters on repeat, but give them no place to offload goods, eventually they become cluttered and produce slower. I assume at some point they will reach a natural equilibrium of clutteredness so I can properly gauge how quickly the materials are made/used.
Unfortunately, the damn furnace operator skill is too slow and irregular to train..so they will almost always be working at different speeds :\
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Offline Mánagarmr

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Re: Calling all dwarf metagods!
« Reply #99 on: October 27, 2010, 05:51:17 am »
I use stockpiles near my workshops for everything they need to use. So a smelter generally has an ore stockpile on -1z, while it has a bar stockpile on +1z. I also use about 8-9 smelters at once, and all my "useless dwarves that are not artisans and not military" are shuffled into the Peon/Worker category and get to be fort haulers, plant gatherers, weavers (for gathering silk from caverns) and more importantly, furnace operators. Since bars don't have a quality tag, their skill level only affects the speed of their work, and when 8 smelters are working non-stop, this becomes a non-issue.
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Offline Echo35

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Re: Calling all dwarf metagods!
« Reply #100 on: October 27, 2010, 08:14:05 pm »
I use stockpiles near my workshops for everything they need to use. So a smelter generally has an ore stockpile on -1z, while it has a bar stockpile on +1z. I also use about 8-9 smelters at once, and all my "useless dwarves that are not artisans and not military" are shuffled into the Peon/Worker category and get to be fort haulers, plant gatherers, weavers (for gathering silk from caverns) and more importantly, furnace operators. Since bars don't have a quality tag, their skill level only affects the speed of their work, and when 8 smelters are working non-stop, this becomes a non-issue.

That's what I usually do. Master craters have Hauling jobs removed from them, and peasants and useless Dorfs haul to them. I usually also put the finished goods pile for whatever workshop right next to the work shop, so it doesn't get cluttered.

Offline Lancefighter

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Re: Calling all dwarf metagods!
« Reply #101 on: October 27, 2010, 10:03:38 pm »
k, this is starting to get a little silly.

I cant seem to figure out how to make a useful military. Dont get me wrong, I can get them to go stand around doing nothing (or training, as they claim) but if a set of goblins show up, my entire fort tends to get slaughtered.

even clad in steel and all.. it just doesnt seem right...
Then again, its probably because since i do hole myself up, the ambushes stay around forever.. and stack and stack. Or, I could just really suck at this.

Honestly I'm probably doing something incredibly wrong, but I'm not really sure what i should be doing :X
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Offline Echo35

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Re: Calling all dwarf metagods!
« Reply #102 on: October 27, 2010, 10:08:38 pm »
k, this is starting to get a little silly.

I cant seem to figure out how to make a useful military. Dont get me wrong, I can get them to go stand around doing nothing (or training, as they claim) but if a set of goblins show up, my entire fort tends to get slaughtered.

even clad in steel and all.. it just doesnt seem right...
Then again, its probably because since i do hole myself up, the ambushes stay around forever.. and stack and stack. Or, I could just really suck at this.

Honestly I'm probably doing something incredibly wrong, but I'm not really sure what i should be doing :X

The new military menus are horribly confusing at first. Just because they're set to train in their order list doesn't mean they're actually training unless they're assigned to barracks to do so.

http://www.youtube.com/user/captnduck#p/u/4/sZ3vQWU9xv8

Offline Lancefighter

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Re: Calling all dwarf metagods!
« Reply #103 on: October 27, 2010, 10:38:40 pm »
 :-X I've watched all of his stuff..
dont get me wrong, I understand the majority of the military /screen/, i just dont understand how everything effects combat.
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Offline Echo35

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Re: Calling all dwarf metagods!
« Reply #104 on: October 27, 2010, 10:40:41 pm »
:-X I've watched all of his stuff..
dont get me wrong, I understand the majority of the military /screen/, i just dont understand how everything effects combat.


To be honest I rarely ever have them succeed in killing much when they're green (Even after training for a year in their barracks) which is why traps are vital.