Author Topic: Calling all dwarf metagods!  (Read 16259 times)

Offline snelg

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Re: Calling all dwarf metagods!
« Reply #135 on: November 02, 2010, 07:54:58 am »
I think there is a low % chance of a trap triggering for any kobold type creature so a long trap  hall may catch them as the odds for the series add up putting the animal closer to the center of a trap line will uncover them in the midst of the traps -- no escape
Maybe I'm just not trapping my entrance enough then!
But I don't really think that them being sneaking or not has anything to do with triggering the traps. I've seen plenty of kobolds appear after having slipped my line of traps and happily walk right back out (goblins trigger first one on the way in while sneaking).

Also, http://df.magmawiki.com/index.php/Kobold
Quote
They can go through locked doors and they are not affected by traps.

However I've seen a couple of them caught in cage traps. But those are most likely because any creature that falls unconscious on top of a trap (even with the [TRAPAVOID] tag) will trigger it. And they were fighting the local militia on top of the traps at the time (caught one of the dwarves as well who died on the way to the animal stockpile).


Maybe that animal you have in the midst of all the traps is mauling them badly, causing them to trigger the traps?
In that case I need to know what you're using, since anything I put there mostly gets stabbed as the kobold turns tail and run.  ;D

Offline Mánagarmr

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Re: Calling all dwarf metagods!
« Reply #136 on: November 02, 2010, 04:01:13 pm »
Yeah, Titans, Kobolds, most thieves and Forgotten Beasts all have [TRAPAVOID].
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Offline Echo35

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Re: Calling all dwarf metagods!
« Reply #137 on: November 02, 2010, 09:30:01 pm »
Ambushes set off traps yes. I usually have a restrained war dog near my entrance, so ambushes will show up. Then they definately trigger traps.

Actually baby snatchers don't, but that's not an "Ambush" per se.

Offline snelg

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Re: Calling all dwarf metagods!
« Reply #138 on: November 05, 2010, 09:30:35 am »
Ambushes set off traps yes. I usually have a restrained war dog near my entrance, so ambushes will show up. Then they definately trigger traps.

Actually baby snatchers don't, but that's not an "Ambush" per se.

Baby snatchers (goblin thieves and master thieves) most definitely trigger traps. Take this fort for instance, I've got a couple of cage traps set up before the other traps resulting in a lot of the thieves getting caught since goblins cannot avoid traps.


Image showing 15-20 something goblin thieves (among other things) caught in cage traps. The thieves are the ones with the dagger and brown bag and the master thief in black on the far left.
Using Phoebus graphics pack.

Offline Echo35

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Re: Calling all dwarf metagods!
« Reply #139 on: November 06, 2010, 02:30:51 am »
Using Phoebus graphics pack.

Hell yeah Phoebus!

And yeah, they always seem to evade mine...

Offline Frozen Critical

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Re: Calling all dwarf metagods!
« Reply #140 on: November 08, 2010, 01:28:37 am »
Wepon Traps do a Better job at Killing Kobold Thiefs , Cages Make short Work of Snatchers

That's all you need to know
AMERIKEAN AM TELEFONMAST

Offline Mánagarmr

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Re: Calling all dwarf metagods!
« Reply #141 on: November 08, 2010, 06:50:23 am »
Cage traps seem to catch anything, regardless of trap avoidance. I've seen thieves and snatchers run right over weapon traps as if they weren't even there, but get caught up in cage traps.
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Offline Echo35

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Re: Calling all dwarf metagods!
« Reply #142 on: November 09, 2010, 03:46:23 pm »
Cage traps seem to catch anything, regardless of trap avoidance. I've seen thieves and snatchers run right over weapon traps as if they weren't even there, but get caught up in cage traps.

Someone I know caged a Dragon. I think they can literally catch anything.

Offline Mánagarmr

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Re: Calling all dwarf metagods!
« Reply #143 on: November 09, 2010, 04:00:01 pm »
Yeah, but only once you knock them unconscious. Anything that is unconscious loses its [TRAPAVOID] tag, and is thus can be both sliced, speared and caged by traps.
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Offline snelg

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Re: Calling all dwarf metagods!
« Reply #144 on: November 12, 2010, 05:29:49 pm »
Dragons don't have the [TRAPAVOID] tag so they can be caught with even a simple wooden cage. http://df.magmawiki.com/index.php/DF2010:Dragon/raw
Other creatures that have the tag, won't get caught unless they're knocked unconscious, like Moonshine Fox mentioned. And if you can't knock them out (there are several creatures who cannot be knocked unconscious) you can't catch them. So there are still some things you'll need that militia laying about for. . .

. . . or a moat / wall.  ;)

Offline Echo35

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Re: Calling all dwarf metagods!
« Reply #145 on: November 12, 2010, 10:41:03 pm »
. . . or a moat / wall.  ;)

Nothing beats a magma moat with magma safe spikes in the bottom.

Offline Mánagarmr

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Re: Calling all dwarf metagods!
« Reply #146 on: November 13, 2010, 01:20:39 am »
Those spikes feel suitably dwarfy.
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Offline Lancefighter

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Re: Calling all dwarf metagods!
« Reply #147 on: November 15, 2010, 12:24:21 am »
apparently there was an update last week.. but the changelog doesnt seem to include much in the way of fortress improvements, and the adventurer interface is an entirely different ballgame :\
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Offline Mánagarmr

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Re: Calling all dwarf metagods!
« Reply #148 on: November 15, 2010, 06:51:03 am »
Yeah, Toady stated that after the .16 release he was to focus almost entirely on Adventurer mode, so I don't think we can expect much on the Fortress side for a couple of months, at least.
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Offline Echo35

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Re: Calling all dwarf metagods!
« Reply #149 on: November 17, 2010, 07:20:38 pm »
Yeah, Toady stated that after the .16 release he was to focus almost entirely on Adventurer mode, so I don't think we can expect much on the Fortress side for a couple of months, at least.

Yeah, because it's SO incomplete :P

Actually, looking at the development path, it kinda is, but you could fool me.

 

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