Author Topic: Auralux - Abstract RTS  (Read 7927 times)

Offline Mánagarmr

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Auralux - Abstract RTS
« on: August 17, 2012, 09:04:56 am »
I've found myself sinking a lot of time into Auralux lately. It's very simple, yet keeps pulling me in. Anyone of you tried it? It's available for Windows and Android, AFAIK.
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Offline tigersfan

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Re: Auralux - Abstract RTS
« Reply #1 on: August 17, 2012, 09:09:37 am »
I've not tried it, but, it looks like I should.

Offline Mánagarmr

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Re: Auralux - Abstract RTS
« Reply #2 on: August 17, 2012, 09:11:25 am »
There's a demo for Windows. The Android game is free with in-app purchases for the non-demo levels.
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Offline tigersfan

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Re: Auralux - Abstract RTS
« Reply #3 on: August 17, 2012, 09:12:07 am »
Yeah, installing the demo now.

Offline zebramatt

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Re: Auralux - Abstract RTS
« Reply #4 on: August 17, 2012, 09:16:36 am »
The trailer put me in mind of Eufloria, which I loved.

I still have absolutely no concept of how one plays Auralux, mind you...

Offline Mánagarmr

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Re: Auralux - Abstract RTS
« Reply #5 on: August 17, 2012, 09:19:48 am »
It says it's inspired by the likes of Eufloria, and I imagine it's fairly similar. Eufloria never really interested me much though. Possibly because it was on PC and I tend to demand deeper gameplay of my PC games, but casual mobile gaming is a whole another cake.
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Offline x4000

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Re: Auralux - Abstract RTS
« Reply #6 on: August 17, 2012, 09:22:41 am »
Pretty cool looking!  You know, at some point I really need to do some sort of game that has abstract art like that -- it would be a lot of fun to just have a grand ol' time with particle effects and almost no other graphics, and to make something with compelling underlying gameplay from that.  Because of games like this and Eufloria and a bunch of others, I wouldn't want to do an RTS in that style.  Or tower defense.  So I'm not sure exactly what the game concept would be, but if I found some cool mechanics to go with that sort of concept I think I could do cool art to match.  It would be kind of a fun, shorter project by comparison to most of our games.
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Offline Mánagarmr

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Re: Auralux - Abstract RTS
« Reply #7 on: August 17, 2012, 09:30:27 am »
Pretty cool looking!  You know, at some point I really need to do some sort of game that has abstract art like that -- it would be a lot of fun to just have a grand ol' time with particle effects and almost no other graphics, and to make something with compelling underlying gameplay from that.  Because of games like this and Eufloria and a bunch of others, I wouldn't want to do an RTS in that style.  Or tower defense.  So I'm not sure exactly what the game concept would be, but if I found some cool mechanics to go with that sort of concept I think I could do cool art to match.  It would be kind of a fun, shorter project by comparison to most of our games.
That would be exciting to see :P Tidalis is almost there with its very unique style.
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Offline Minotaar

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Re: Auralux - Abstract RTS
« Reply #8 on: August 17, 2012, 10:07:00 am »
Well, this is compelling. If it were on iOS, it would be a snap-buy. On PC, I'm not sure...
Oh, Eufloria has an iOS version, though, so I'll buy it based on your recommendations  :)

Offline Mánagarmr

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Re: Auralux - Abstract RTS
« Reply #9 on: August 17, 2012, 12:11:35 pm »
I think an iOS version is in the works though
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Offline BobTheJanitor

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Re: Auralux - Abstract RTS
« Reply #10 on: August 18, 2012, 05:17:32 am »
Looks a lot like galcon fusion. Although that game definitely does reward quick reflexes, because the start is basically 'send ships to as many planets as you can as quickly as possible' since you gain more unit production for each planet that you have. That's probably the main downfall of that game for me, in fact. This one claims to reward strategy and not quick reaction, so I'm curious how they change the formula.

Offline Mánagarmr

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Re: Auralux - Abstract RTS
« Reply #11 on: August 18, 2012, 05:25:35 am »
Looks a lot like galcon fusion. Although that game definitely does reward quick reflexes, because the start is basically 'send ships to as many planets as you can as quickly as possible' since you gain more unit production for each planet that you have. That's probably the main downfall of that game for me, in fact. This one claims to reward strategy and not quick reaction, so I'm curious how they change the formula.
in Auralux you can't claim more than one planet, or upgrade one. In the beginning that is.
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Offline x4000

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Re: Auralux - Abstract RTS
« Reply #12 on: August 18, 2012, 07:16:15 am »
Galcon! That's the other one I was thinking of. Played a good bit of that on iPhone, but it's too reflexes-based to feel like a strategy game to me.
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Offline LaughingThesaurus

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Re: Auralux - Abstract RTS
« Reply #13 on: August 18, 2012, 11:01:35 am »
I looked at the game then passed it up, because gameplay-wise it looks near identical to a lot of little simple games.
I do love the aesthetic though. The aesthetic trumps any similar game by a mile. The similar games are flash games and aren't really worth mentioning... I don't even remember the titles, because it's one of those kinds of games that people tried to clone a lot. Kinda like how flash tower defense or physics puzzle games really aren't all that unique either.

Offline Mánagarmr

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Re: Auralux - Abstract RTS
« Reply #14 on: September 01, 2012, 02:12:46 pm »
Just spotted this on Greenlight today.
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