Author Topic: StarLife - an indie sci-fi 4X in making  (Read 10754 times)

Offline keith.lamothe

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Re: StarLife - an indie sci-fi 4X in making
« Reply #45 on: April 03, 2013, 01:26:09 pm »
I have an avid distaste of jRPGs
Stopped reading.



(just kidding, I like the screenshots; I'd try the game)
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Offline tiagocc0

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Re: StarLife - an indie sci-fi 4X in making
« Reply #46 on: April 03, 2013, 05:59:19 pm »
Hi Guys, I'm Tiago the developer of StarLife.
Here is a little survey, if you have time be sure to take it, it is just a few questions and no, there is no 'how old are you' or 'are you a male or female' questions there!

http://www.surveymonkey.com/s/V25GY7Q

Here are the questions in case you want to check them before clicking on the link.

1. Do you like Space 4X Games?
Yes
I don't mind
No

2. What X do you prefer in a 4X Game?
eXplore
eXpand
eXploit
eXterminate

3. What is the most important aspect in a Space 4X Game?
Research
War
Ship Design
Diplomacy
Other [ ]

4. What is the worst aspect in current Space 4X Games?
Research
War
Ship Design
Diplomacy
Other [ ]

5. What Space 4X Game do you like the most?
[ ]

6. Is there any Space 4X Game not released yet that you are excited about?
[ ]

7. If you could change something about 4X games or games in general what would it be?
[ ]

8. What is your favorite game or games regardless of genre?
[ ]

9. I'm Tiago the developer of StarLife (http://purpleorangegames.com).
Feel free to tell me what you would like to find in a 4X Game. It can be a suggestion or a critique.
[ ]

Feel free to discuss about the questions here too.

Offline LordSloth

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Re: StarLife - an indie sci-fi 4X in making
« Reply #47 on: April 04, 2013, 10:55:16 am »
Filled out the survey. To sum up, while I think GalCiv2 is a great game, it fails to captivate me. Having teethed on MoO, I most enjoy space 4Xs where explore, expand, exploit are all means to bring as many advantages as possible to the combat, the exterminate. Ship Design has depth (unlike Endless Space), but is relatively simple (unlike Star Ruler). If I don't have tactical combat option, I'll eventually lose interest. My two favorite space 4xs are Master of Orion 1,2, Sword of the Stars (1 only).

 Honorable mentions in spirit go to Nexus: The Jupiter Incident, Imperium Galactica 2, The Ur-Quan Masters Star Control 2 HD remake (I've got some issues with the combat controls and camera, but the races are fantastic), Haegmonia: Legions of Iron (the campaign - after the first chapter trainwreck- was enjoyable), Homeworld, Alpha Centauri, and Conquest: Frontier Wars.

Now, I've enjoyed sci-fi 4X games without a focus on combat such as Alpha Centauri, but then that wasn't a space game. It focused on interesting fluff, story, politics,  terrain, world development, etc. I was even interested in a combatless game, Shackleton Crater.

Space is relatively empty, I don't see the appeal of creating a galactic empire without the starship battles. I do understand the appeal of other victory conditions, but rarely go for them.

I do find myself wishing space 4xs had more flavor to them. StarDrive appears to be doing this with their races with clear inspiration from other sources. At a cursory glance, they don't seem particularly original, but they do seem to have a personality beyond their stats. Unfortunate that it is a RTS.

Offline Echo35

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Re: StarLife - an indie sci-fi 4X in making
« Reply #48 on: April 04, 2013, 04:33:12 pm »
The demo is nearly finished (a few days, maybe a week or so).

They were supposed to be yesterday, just a slight delay.

Liking what I see so far. I also went and did the survey. I think, as far as strictly space 4X games go, MoO2, GalCiv2, and Space Empires IV/V are my favorites (Though I'm about to download Fragile Allegiance from GoG in a few minutes, so we'll see if that changes), and as far as overall 4X goes, easily Alpha Centauri. My big issue with 4X games lately (As in, the recently released ones) is almost none of them have ways to subvert or attack your enemy in ways other than war. In games like MoO or older Civilization games, I've got spies and espionage, GalCiv and the Total War series let me raid trade routs and blockade ports, but you really don't have that in modern games. I like playing the diplomatic game, and that's hard to come by. Probably why I like CK2 so much :)

Offline tiagocc0

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Re: StarLife - an indie sci-fi 4X in making
« Reply #49 on: April 05, 2013, 06:27:14 am »
Thanks guys for taking the survey!