Author Topic: After all this time, No Man's Sky finally releases....  (Read 17614 times)

Offline Mánagarmr

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Re: After all this time, No Man's Sky finally releases....
« Reply #75 on: August 22, 2016, 03:58:50 PM »
Just looked at Steam. NMS is really getting flogged hard. Down to 53%.
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Offline eRe4s3r

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Re: After all this time, No Man's Sky finally releases....
« Reply #76 on: August 22, 2016, 07:36:05 PM »

Frankly, I find the whole thing baffling.  I know hyped games and in-development games can be hard to follow, but there's even more misconceptions with this one than there are usually.   It's ridiculous.


If you still find this baffling between, watch the Angry Joe Review ;) He shows you where the misconceptions come from, and to be honest if I hadn't already suspected (back from my experience with X Rebirth) That all E3 interviews are total nonsense and if a indy dev gets on any big comedians stage, 100% of what he says is nonsense! I would have believed this hype as well.

multiplayer (meeting other players) (was CLEARLY alluded to in E3 2014 / E3 2015 interviews)
faction system with benefits depending on your playstyle
border regions with conflicts between races, where you can choose sides between factions

ship discovery (naming and scanning)
drastic ship differences between the races
free flight on the planets

real story (with set pieces and such) leading to the "center" with proper ending
making interesting discoveries related to that story on planets
#pure desert worlds (no such thing)
#pure ocean worlds (you can't land on water, so no such thing)
#//the # stuff is because that wouldn't really give the game much more point, just some more variance

You know, stuff that would give the game some structure, some point to all the grind.

Dunno whether ocean and desert worlds are in the game, but from my perusing of streams I never saw em... so I'd guess nope.

And I think this is why so many people got the wrong impression of this game pre release
« Last Edit: August 22, 2016, 07:37:55 PM by eRe4s3r »
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Offline Wingflier

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Offline Wingflier

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Offline eRe4s3r

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Re: After all this time, No Man's Sky finally releases....
« Reply #79 on: August 22, 2016, 09:48:31 PM »
Reminds me of an old saying in game development that I've seen brought up often with Spore and Molyneux

The dream you're conjuring in peoples heads should be compelling, but attainable

And really, that's the core of the issue. If the 2014 E3 trailer was really what I suspected ( a CGI mockup with absolutely ZERO real gameplay ) then that is doing exactly what the above notion warns you against, it conjures a dream of a game that is never attainable.

And what is worse than doing that?

Clamping down behind your settler wagons and not talking to your gamers, to your fans. THIS is why game developers *NEED* someone responsible solely and completely and utterly for PR only. PR makes or unmakes you in the age of the internet. Lack of PR conjures the worst scenarios in peoples minds. They will ALWAYS assume the worst case (that they've been lied to) and not the best case (feature cut for reasons of infinite complexity, or maybe just plain "time reasons" )

And yes, the small things are important, even in a massive open world To quote chris roberts ,)
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Offline wwwhhattt

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Re: After all this time, No Man's Sky finally releases....
« Reply #80 on: August 24, 2016, 12:50:45 AM »
http://www.gamespot.com/articles/how-star-citizen-plans-to-do-much-of-what-no-mans-/1100-6442819/?ftag=GSS-05-10aaa0a
I get the impression that the NMS hype and fallout is just the dress rehearsal for Star Citizen. They've had the same "it'll be great!" & "It'll be terrible." - but Star Citizen gets more people much more angry/defensive, and there's more money involved so people are far more eager to get angry on other peoples behalf.

Offline Misery

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Re: After all this time, No Man's Sky finally releases....
« Reply #81 on: August 24, 2016, 03:03:28 AM »
http://www.gamespot.com/articles/how-star-citizen-plans-to-do-much-of-what-no-mans-/1100-6442819/?ftag=GSS-05-10aaa0a
I get the impression that the NMS hype and fallout is just the dress rehearsal for Star Citizen. They've had the same "it'll be great!" & "It'll be terrible." - but Star Citizen gets more people much more angry/defensive, and there's more money involved so people are far more eager to get angry on other peoples behalf.

That's EXACTLY what I'm expecting.

The dumb thing is, like NMS, and going along with what Total Biscuit said about this whole thing, Star Citizen could end up technically being a good game.... but because people's expectations are so utterly beyond ridiculous and impossible, it could get WAY beyond the level of hate that anything else has gotten thus far. 

The REALLY dumb thing is that people are STILL doing that thing where they just automatically believe everything they hear about it.  I mean, seriously.  I don't care if it comes from a trailer, from a direct interview, whatever.  NEVER believe stuff for games that are not out yet.  This is why I, personally, have not been disappointed with NMS, because I properly researched it, ignored the "well that's clearly not going to happen at launch" bits, and knew exactly what I was going to get, which is, in fact, exactly what I got. 

But the process has indeed already started with Star Citizen.  And people are already using a million excuses if you point this out.  "Oh THIS time will be different, because such and such!".    My favorite is "Well it wont happen because we can PLAY THE ALPHA".   You know, I've done SO much testing of games over the years.  Definitely not just for Arcen.  For so many games.  And I've watched games that, in alpha/beta, seem so good, have so much promise... but over time they get corrupted by derp more, and more, and more, even despite player complaints, and AT RELEASE, well.... yeah, they don't come out well at all.   They go from being "Hey, this is pretty good!  It has a lot of promise!" to "OH GOD WHAT HAPPENED?!?!? WHAT ACCURSED ARTIFACT HAVE I STUMBLED UPON?".   The state of an alpha/beta means just as little as a trailer.  Things change FAST during development.  And things can go out of control really easily.

But point that out to anyone, and it's ignored.  I know many people that are eagerly awaiting that game, and they have the same utterly-impossible-for-any-dev-to-fulfill expectations of it.  And I know them well enough to know that when the game does finally come out a billion years from now, they're going to be REALLY DAMN ANGRY.


I shall bring popcorn to this event.  And a blast shield.

Online Draco18s

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Re: After all this time, No Man's Sky finally releases....
« Reply #82 on: August 24, 2016, 11:03:50 AM »
I shall bring popcorn to this event.  And a blast shield.

I was coerced into paying $20 for Star Citizen already, and I've kinda been pointedly ignoring all news about it.
But yes.  Popcorn will be had one way or another.

Offline Misery

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Re: After all this time, No Man's Sky finally releases....
« Reply #83 on: August 24, 2016, 12:02:43 PM »
I shall bring popcorn to this event.  And a blast shield.

I was coerced into paying $20 for Star Citizen already, and I've kinda been pointedly ignoring all news about it.
But yes.  Popcorn will be had one way or another.

At least you didn't pay $2000 for a virtual ship, or whatever other utterly absurd prices they're still charging in their store.   Really, that alone is enough to make me think that something's really wrong with that game.

You're not missing anything by ignoring the news about it though.  It's progress is REALLY slow.  We're talking Dwarf Fortress development level of slow (not that I have a problem with Toady's development style, mind you). 

Offline Wingflier

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Re: After all this time, No Man's Sky finally releases....
« Reply #84 on: August 24, 2016, 12:09:32 PM »
https://www.reddit.com/r/gaming/comments/4zcsve/no_mans_sky_has_lost_90_of_its_players/

Ouch.

I've even heard there's frequent crashing on the PS4 version, which has made it even less popular.
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Online Draco18s

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Re: After all this time, No Man's Sky finally releases....
« Reply #85 on: August 24, 2016, 12:11:30 PM »
At least you didn't pay $2000 for a virtual ship, or whatever other utterly absurd prices they're still charging in their store.

Of course not, I wasn't stupid.

https://www.reddit.com/r/gaming/comments/4zcsve/no_mans_sky_has_lost_90_of_its_players/

Goodness.

Edit, this quote:
Quote
You know what No Man's Sky retained 100% of?
The money from your purchase.
Mission accomplished
« Last Edit: August 24, 2016, 12:15:36 PM by Draco18s »

Offline Kahuna

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Re: After all this time, No Man's Sky finally releases....
« Reply #86 on: August 26, 2016, 12:28:53 PM »
SHOCKING Interview with Sean Murray [No Man's Sky]
https://www.youtube.com/watch?v=3Mz5YPkThOU

No Mans Sky (PC Version) - Worthabuy? Part 1
https://www.youtube.com/watch?v=HefCxo9UVtA

No Mans Sky Part #2 - Worthabuy?
https://www.youtube.com/watch?v=0nQ1bt9eflU
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Offline TheVampire100

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Re: After all this time, No Man's Sky finally releases....
« Reply #87 on: August 26, 2016, 01:20:18 PM »
Listening to the second video is probably worse than buying/playing the game.
I know that he tries to be funny but it is in no way funny, just annoying as hell.

Offline Mánagarmr

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Re: After all this time, No Man's Sky finally releases....
« Reply #88 on: August 26, 2016, 06:41:25 PM »
SHOCKING Interview with Sean Murray [No Man's Sky]
https://www.youtube.com/watch?v=3Mz5YPkThOU

As annoying as that clip is, that's frighteningly accurate.
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Offline Wingflier

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Re: After all this time, No Man's Sky finally releases....
« Reply #89 on: August 26, 2016, 07:40:15 PM »
SHOCKING Interview with Sean Murray [No Man's Sky]
https://www.youtube.com/watch?v=3Mz5YPkThOU

No Mans Sky (PC Version) - Worthabuy? Part 1
https://www.youtube.com/watch?v=HefCxo9UVtA

No Mans Sky Part #2 - Worthabuy?
https://www.youtube.com/watch?v=0nQ1bt9eflU
To be honest, when listening to the "Worthabuy" videos, where he talks about the whole point of the game is to:

Mine things on a planet so you can build a ship, then fly to another planet and mine things so you can give it fuel, then fly to another planet so you can mine things to make your "drill" better", then fly to another planet so you can mine more fuel, then go to the next planet on and on (there's really no point) --

This is a criticism I don't understand. For me, ALL of these crafting games are like that. Where is the arbitrary line drawn in which a person decides which game has content and which game doesn't? Minecraft is better because you can build more things? But when it was released it was pretty damn basic too. Sure, it wasn't 60 bucks but NMS is on such a more massive scale, with graphics that don't look like they came out of a pre-schoolers imagination, of course it's going to be 4 times the price. I'm sure it took 4 times the work.

So let's go down the list: Terraria, Starbound, Stardew Valley, etc. etc.

If you've played one you've played them all. For the life of me I can't understand the appeal of these games in the first place, or why this particular one is being received worse than the rest.
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