Necromancy!
So now that this game has been out like forever...anyone actually still playing it? I got it WAY back in the alpha phase and toyed around with retail for a bit, but it never really hit home. I don't know why though.
I own the game, completed...a campaign and a half.
It still lacks some critical details like "unit differentiation." I.e. being able to tell the difference between a guy who can build resource gatherers and a guy who can build building foundations.
Or an anti-air tank from an anti-ground tank.
Not to mention that some of the missions are really frakking difficult. Not to the point of requiring 100% accurate timing and command, but that events will progress faster than you're ready for them to. If you're
not simultaneously building an army at T -4:40, moving units out at T -2 attacking with the army at T -0, as well as scouting at T +1...well, then you're just screwed.