Vampire, I wasn't trying to insult you or belittle your opinion. I just think you have some things factually wrong about Eternal's model.
I just reached Masters for the second time and I haven't spent any money on the game.
(https://i.imgur.com/AspCrDr.jpg) (https://i.imgur.com/tcH6STk.jpg)
Obviously I'm not the best player in the world but I achieved the highest rank possible for free, and I only started about a month ago.
In any case, I didn't mean for it to be an argument, I enjoyed the conversation.
I think you guys need to do a little more research on these rewards systems before you draw these sweeping conclusions about them.
Gwent actually has an amazing rewards system, if utilized correctly. It rewards the player on 4 different levels, just for playing the game in the most popular mode (constructed). In this way I like it better than many of the alternatives which typically force you to play some other mode in order to collect materials.
For example, in Eternal you have to play Draft to get the most out of your gold. In Elder Scrolls: Legends, you have to play Arena to get the most out of it. Duelyst and HS is the same way, etc. etc.
Gwent is the first card game I've played that doesn't force you to play other modes to get the best rewards. You can just play the damn game and it gives you everything you need.
So as you can see here (https://imgur.com/a/mCHzG), Gwent rewards you on 4 different levels just for playing the game in Ranked. Daily rewards, Level Rewards, Rank Rewards, and Season Rewards.
Daily rewards are based on how many rounds you won in a single day. Level Rewards are based on your total time played (essentially). Rank Rewards are instant rewards based on your progress climbing the ladder. Season Rewards are based on your final ladder position at the end of the Season.
(https://i.imgur.com/JKOGLwl.jpg)(https://i.imgur.com/drbcF9M.jpg)(https://i.imgur.com/OqJuaNC.jpg)(https://i.imgur.com/VQnnD1S.jpg)
Yes, if you look closely at those screenshots I have nearly 10 card packs worth of resources I haven't even opened yet because the game is flooding me with rewards for climbing the ladder. It's easily the most intuitive and easily accessible rewards system of any card game I've played so far.
That doesn't mean it's the most generous though. Eternal I think is still the most generous by far, but Eternal's rewards require a fair bit of grinding to fully utilize. Gwent is the only card game I've ever played that requires literally no grinding at all. Play the main mode, win games, ? ? ? profit.
Within only a few days of playing I crafted this top 50 Ranked Monsters deck (http://www.gwentdb.com/decks/33070-top-50-gm-hive_kings-horseman-dagon) that I've been having a ton of fun with. But the way this system works is that it has a 'snowball' effect. Once you craft your first decent (in other words competitive) deck, then you climb ladder consistently which showers you with rewards allowing you to retroactively go back and experiment a lot more with your own creations.
Anyway, I've always had a knack for understanding systems. Sometimes you just have to do a little research to get the most out of them.
I think you guys need to do a little more research on these rewards systems before you draw these sweeping conclusions about them.
Gwent actually has an amazing rewards system, if utilized correctly. It rewards the player on 4 different levels, just for playing the game in the most popular mode (constructed). In this way I like it better than many of the alternatives which typically force you to play some other mode in order to collect materials.
For example, in Eternal you have to play Draft to get the most out of your gold. In Elder Scrolls: Legends, you have to play Arena to get the most out of it. Duelyst and HS is the same way, etc. etc.
Gwent is the first card game I've played that doesn't force you to play other modes to get the best rewards. You can just play the damn game and it gives you everything you need.
So as you can see here (https://imgur.com/a/mCHzG), Gwent rewards you on 4 different levels just for playing the game in Ranked. Daily rewards, Level Rewards, Rank Rewards, and Season Rewards.
Daily rewards are based on how many rounds you won in a single day. Level Rewards are based on your total time played (essentially). Rank Rewards are instant rewards based on your progress climbing the ladder. Season Rewards are based on your final ladder position at the end of the Season.
(https://i.imgur.com/JKOGLwl.jpg)(https://i.imgur.com/drbcF9M.jpg)(https://i.imgur.com/OqJuaNC.jpg)(https://i.imgur.com/VQnnD1S.jpg)
Yes, if you look closely at those screenshots I have nearly 10 card packs worth of resources I haven't even opened yet because the game is flooding me with rewards for climbing the ladder. It's easily the most intuitive and easily accessible rewards system of any card game I've played so far.
That doesn't mean it's the most generous though. Eternal I think is still the most generous by far, but Eternal's rewards require a fair bit of grinding to fully utilize. Gwent is the only card game I've ever played that requires literally no grinding at all. Play the main mode, win games, ? ? ? profit.
Within only a few days of playing I crafted this top 50 Ranked Monsters deck (http://www.gwentdb.com/decks/33070-top-50-gm-hive_kings-horseman-dagon) that I've been having a ton of fun with. But the way this system works is that it has a 'snowball' effect. Once you craft your first decent (in other words competitive) deck, then you climb ladder consistently which showers you with rewards allowing you to retroactively go back and experiment a lot more with your own creations.
Anyway, I've always had a knack for understanding systems. Sometimes you just have to do a little research to get the most out of them.
No, you have a knack for grinding and probably insane luck.... many hours of it, versus AI to get to level 10, and only then could you ever even get to any of the PnP rewards you described in Gwent. And conversely, after 6 hours !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ( I don't think a hundred ! do this boring crap justice) I am level 8 and STILL do not have access to ranked PnP. -> Uninstalled Gwent so really whatever ;)
Also I feel worth mentioning that your deck costs 5000 scrap !! After 6 hours of boring grind against AI I had exactly 125 and could maybe craft 5 cards, if I weren't choosy ! in HS from your first desummoned legendary you can craft 20 common cards and build an actual competitive deck. In Gwent you literally can not even play PnP unless you slog through 8+ hours of AI fights with starter decks against constructed synergy decks (which is about as much fun as it sounds)
So I think you are not looking at this reward system from where it matters, that's from the bottom. Where only level up rewards exist, and they suck as solo motivator for a 6+ hours casual card player. I actually got bored of Gwent before ever even getting to PnP !