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Volumetric Lights And Custom Frustrum Culling

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eRe4s3r:
Is this the Unity AO implementation? Because I can see some "fringing" especially in this one

http://arcengames.com/wp-content/uploads/2016/08/VerySlightVolumetricApartment-1024x576.jpg

this artifacting is why HBAO+ was developed. Is it feasible to include this in this game?

x4000:
That is HBAO.  The fringing in that case is I believe actually light bleed which has to do with some of the shadow issues that unity's lighting system has.

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