Author Topic: Tomorrow: Day of the Testers; Wednesday: Day of the Release  (Read 1829 times)

Offline Cinth

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Re: Tomorrow: Day of the Testers; Wednesday: Day of the Release
« Reply #30 on: August 24, 2016, 05:41:22 PM »
What kind of GPU does your laptop have?
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Timerlane

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Re: Tomorrow: Day of the Testers; Wednesday: Day of the Release
« Reply #31 on: August 24, 2016, 06:27:49 PM »
I suspect I'll be another near-min spec-ish tester(Bay Trail-M graphics, on an Intel Pentium N3540 w/4GB, Win8.1), but ATM, I can't see anything but a blank screen.

I hear the music, and can hear the clicks from mouseovering the (invisible) main menu buttons. Nothing I can change from the launcher seems to help.

I know I can (barely)run the Overload Teaser successfully(which is on Unity 5.2.3), so I'm hoping there's just something quirky going on here.

EDIT: Whoops. Overwrote the log; reattached.
« Last Edit: August 24, 2016, 06:30:52 PM by Timerlane »

Offline Cinth

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Re: Tomorrow: Day of the Testers; Wednesday: Day of the Release
« Reply #32 on: August 24, 2016, 06:42:22 PM »
I suspect I'll be another near-min spec-ish tester(Bay Trail-M graphics, on an Intel Pentium N3540 w/4GB, Win8.1), but ATM, I can't see anything but a blank screen.

I hear the music, and can hear the clicks from mouseovering the (invisible) main menu buttons. Nothing I can change from the launcher seems to help.

I know I can (barely)run the Overload Teaser successfully(which is on Unity 5.2.3), so I'm hoping there's just something quirky going on here.

EDIT: Whoops. Overwrote the log; reattached.

You're likely going to be short on memory if you only have 4 GB of RAM.  As far as why you don't even get the menu screen, I'm not sure.
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline garion333

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Re: Tomorrow: Day of the Testers; Wednesday: Day of the Release
« Reply #33 on: August 24, 2016, 08:22:04 PM »
5. The cicadabots way up out of reach are by design.  You don't have to fight them to get through the level.

Well that explains my confusion. Since I had no idea what they were called when the game is telling me a Beetlecleft was left I thought it mean all those flying bots.

Obviously this is the alpha so I wouldn't expect this to be in the game, but some sort of catalog showing what enemies are would be helpful to new players.

Offline Misery

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Re: Tomorrow: Day of the Testers; Wednesday: Day of the Release
« Reply #34 on: August 24, 2016, 09:19:34 PM »
Hmm, I have to say, considering how many enemies have been designed at this point (and there's likely to be more to come), the naming bit actually could be a bit of an issue.  Not like, a huge one, but an issue nonetheless.

Maybe a catalog really would be a good idea?  If there's time for such a thing.

Offline Pumpkin

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Re: Tomorrow: Day of the Testers; Wednesday: Day of the Release
« Reply #35 on: August 25, 2016, 12:37:16 AM »
Maybe a catalog really would be a good idea?  If there's time for such a thing.
I like how Teleglitch doesn't name enemies ingame but has a collection of commented pictures that unlock the first time you encounter them. Risk of Rain do that too, with little arts and backstory.
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Offline Timerlane

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Re: Tomorrow: Day of the Testers; Wednesday: Day of the Release
« Reply #36 on: August 25, 2016, 01:43:36 AM »
I suspect I'll be another near-min spec-ish tester(Bay Trail-M graphics, on an Intel Pentium N3540 w/4GB, Win8.1), but ATM, I can't see anything but a blank screen.

I hear the music, and can hear the clicks from mouseovering the (invisible) main menu buttons. Nothing I can change from the launcher seems to help.

I know I can (barely)run the Overload Teaser successfully(which is on Unity 5.2.3), so I'm hoping there's just something quirky going on here.

EDIT: Whoops. Overwrote the log; reattached.
Update: It seems to fix itself after I enter a level(i.e. click on the upper right corner where the picture should be); always blank on first open, but after I start playing, the main menu will appear as normal.

Offline Draco18s

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Re: Tomorrow: Day of the Testers; Wednesday: Day of the Release
« Reply #37 on: August 25, 2016, 11:26:55 AM »
Maybe a catalog really would be a good idea?  If there's time for such a thing.
I like how Teleglitch doesn't name enemies ingame but has a collection of commented pictures that unlock the first time you encounter them. Risk of Rain do that too, with little arts and backstory.

A fair few games do that.   Amorphous Plus did that years ago.

Offline x4000

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Re: Tomorrow: Day of the Testers; Wednesday: Day of the Release
« Reply #38 on: August 25, 2016, 12:13:13 PM »
Whew -- trying to keep up with everything.  Various responses, and apologies for the brevity -- I'm determined to get some actual new stuff in today, too. :)

@crazyroosterman:

Quote
1 what is this I see about a 4th mouse button in the key bindings? although I do REALY! appreciate being able to key bind screenshot taking since the idiot that designed the key workings on this laptop managed to make the screenshot function useless all over the place.

If you have more than a 3-button mouse, you can assign any functions to them.

Quote
2 you may want to (in the future) put toltips off to the side for graphical options mainly because its handy to new players.

It's a good point.  I want to redo that screen at some point in general.

Quote
3 more out of general curiosity but what exactly is ,blend weight,? and why is its effects described in bones? its something that I've never ever heard of.

This is actually a physics processing thing, not a graphics thing, but it's... well it is a bit both.  Basically models have bones in them that cause their meshes to be deformed in various ways (aka mimicing muscles or any other sort of movement).  This describes how many bones can act on one part of the mesh at a time.  More bones can lead to a more realistic look in terms of breathing motions and moving around, but it's also higher-load.  So this has nothing to do with the GPU, but it does have an impact on visual fidelity.

It's a standard option in the quality settings for the unity engine, but you're right I've not seen other devs exposing this one either.

@garion333:

Quote
Well that explains my confusion. Since I had no idea what they were called when the game is telling me a Beetlecleft was left I thought it mean all those flying bots.

Completely understandable.  I'm going to get the minimap in today, which should hopefully help with that issue a lot.

Quote
Obviously this is the alpha so I wouldn't expect this to be in the game, but some sort of catalog showing what enemies are would be helpful to new players.

Good point!  I should definitely do that at some point.

@Timerlane:

Quote
Update: It seems to fix itself after I enter a level(i.e. click on the upper right corner where the picture should be); always blank on first open, but after I start playing, the main menu will appear as normal.

Well... that is incredibly peculiar, to put it mildly.  I'm glad there is a workaround for you, at least.  Hopefully when I completely redo the  main menu this will no longer be an issue at all.  Maybe I can do the menu at the same time as I get the monsterpedia type thing in.
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Offline crazyroosterman

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Re: Tomorrow: Day of the Testers; Wednesday: Day of the Release
« Reply #39 on: August 25, 2016, 02:04:28 PM »
 1 4 button and up mouse's exist?! I that seems like it would be really fiddly to me but I guess it makes sense considering how you generally use your mouse in games.

2 yes ill try and remember to nag you into doing it in the future if you forget especialy for bone sampling most of the people who are going to play this are going zero idea what the heck that means.

3 so after deciding I thought the game felt alright I turned the fps counter on and yikes! 10 to 13 fps on average yeap this is definetly something ill need to delegate to my neighbourhood pc.

4 I actually noticed yesterday that there was a certain wall I think I bounced through if I can replicate that sometime ill put it up to mantis.
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Offline x4000

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Re: Tomorrow: Day of the Testers; Wednesday: Day of the Release
« Reply #40 on: August 25, 2016, 02:11:51 PM »
Thanks!  And yeah, if you are bouncing through a wall, that's no good!  I am guessing that's a low-framerate issue, but not sure.
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Offline Draco18s

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Re: Tomorrow: Day of the Testers; Wednesday: Day of the Release
« Reply #41 on: August 25, 2016, 03:09:59 PM »
1 4 button and up mouse's exist?! I that seems like it would be really fiddly to me but I guess it makes sense considering how you generally use your mouse in games.

I have a 5 button mouse. It's awesome. The 4th and 5th buttons are under my thumb. I love them because they're automatically mapped to back/forward in my browser (soooo goooood).