General Category > In Case Of Emergency, Release Raptor

Time for some straight talk: Release Raptor is being pulled and refunded.

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tadrinth:
You can donate via credit card using the donate page, you don't need a paypal account. 

crazyroosterman:

--- Quote from: tadrinth on August 29, 2016, 04:39:49 pm ---You can donate via credit card using the donate page, you don't need a paypal account.

--- End quote ---
well so you can herp derp.

chemical_art:

--- Quote from: kasnavada on August 29, 2016, 01:20:24 am ---
Even if I agree with the "have to cut feature else there is too much to code" part... Cutting features... didn't work that well with civ5 after civ4. Or the sims 3 after the sims 2.
Well. We'll see I suppose.

--- End quote ---

I have considered that but when I pursue the issue mentally I find it becomes a case of apples and oranges.

Unfortunately to fully digest it needs to come at a time when the shock of this has passed and we are in a better state to more somberly examine what mistakes were made and how to correct them. Now is not that time for any of us. I would really think end of the week, maybe, but truly a week from now I think is ideal. Chris and the rest of the staff truly need to breathe, otherwise bad decisions can occur like announcing this news on...a...Friday.

That time of examination does need to happen though, because even brainstorming is hampered depending on how things go forward somewhat. Several potential ideas I have are only viable depending on how things going forward are planned.

garion333:
Since we're in the "let's give Arcen some advice" phase of things I thought I'd chime in with something about your action titles. I've bounced off of every single action title because as much as I love the feature list and all the neat ideas, I don't much enjoy playing them. Action titles must have a good feel to them.

Raptor felt better to me than your previous titles, but stuff like the sluggish turn speed killed the positives. I chose turn speed because it's something you received user feedback about and fixed in the game, but your totally logical reasoning behind the slower turn speed didn't translate into a good feel. Things Misery said earlier in the thread sound great, but would those tactical/strategic elements have been apparent to the players? To me it seemed better to run and attack than to think and sneak.

Anyway, I'm not sure what else goes into feel in action titles, if I knew that I would be in game development, but Platinum nails it. Sometimes I think it has to do with acceleration, but, again, I don't really know.

Time and time again I feel like Arcen titles get the kitchen sink thrown at them but don't get the refinement needed to appeal to a more broad audience. Yes, of course we're excited by AI War 2. Even after a bunch of expansions you guys were coming up with great ideas and implementing them into a game you knew inside and out. How nice it'll be to play that game but with updated visuals and (more importantly)!  Obviously, the kitchen sink won't be a part of AI War 2 at launch, but I trust you to still have a meaty game.

I applaud you doing what's right by your customers and fans. From the couple of hours I played of Raptor there wasn't enough game there and the most fun I had was leaping all over the place. You did do a great job with the lighting, which I recall you talking about in a post. It's too bad we won't see if it would have come together more completely as a game, but at least you're in control of that and not, say, the company completely folding.

Logorouge:

--- Quote from: garion333 on August 29, 2016, 07:41:15 pm ---Things Misery said earlier in the thread sound great, but would those tactical/strategic elements have been apparent to the players? To me it seemed better to run and attack than to think and sneak.

--- End quote ---

I think that's just a consequence of the speedrun mode being the first one released and the abnormally low enemy concentration. Tactical elements and the importance of sneaking/thinking would quickly become evident after the player gets killed a few times from rushing at the enemy. But when you got infinite health and enemies are a rare sight, why bother with tactics?

A comment I heard often in the last few days is "What's the point if you can't even die?"

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