So... robot dinosaur dating sim, right?
Right. It's a simulation where try to match two lovely batchelorette twin talons and their many smaller sisters up with unwilling robot parts for "dates" that don't last very long and are euphemistic but not in the usual way.
I always find that kinda neat, that code from your previous games very often is then usable in your later games. That must help a TON in getting things going faster. As far as I know, many devs rewrite from scratch every time. Well, the ones I'm familiar with anyway.
I'm not aware of too many that do that, honestly! Generally speaking they have an engine that they are developing, and that evolves over many games. I know that Squaresoft always did that. Every so often you toss everything out and start again, but you still bring in ideas and whatnot from before.
With a lot of strategy game developers, they brought things across, too. The codebase from Empire Earth II was the same as the one from Empire Earth, except with a ton of improvements and what they touted as a 400% speed improvement despite the added detail and whatnot.
We all know what Valve does with the Source Engine. And so on....
Now, my big question on this one: Replay value. What kinds of things might this one do to increase that? That's probably something people are going to be definitely wanting out of this, and I think alot of fans of Arcen expect it at this point, as that's usually how these games go.
That is my one big question, too. I'll be honest: if I can give you an awesome one-time experience of sufficient value for $5, I'd rather do that with this game than give you a long list of less-fun things that nonetheless are repeatable. THAT said, I do have a number of ideas for ways to make the game different every time, at least somewhat.
My hope for this game is that it's the sort of game that people will want to pick up for 5-30 minutes at a go every now and then and just have a blast with and then put it down for a while. It's how I've been playing SUPERHOT, and I've just been loving that.
Anyhow, this bit is something I have a variety of ideas on, but I'm not yet to the point of being able to fully figure that out yet.