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The Last "Two-Level Demo" For Release Raptor!

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I'd certainly like to be able to do both at some point, that's for sure.


--- Quote from: Pumpkin on August 20, 2016, 05:25:56 PM ---raptor/apache

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--- Quote from: x4000 on August 20, 2016, 05:35:49 PM ---I'd certainly like to be able to do both at some point, that's for sure.
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--- Quote from: x4000 on August 20, 2016, 04:09:02 PM ---Temporal AA can cause extra artifacts with things that are moving in particular.  But some of it is the nature of the specific CTAA component we're using, I think -- it's still in beta.

But yes, making the screenshots automatically turn off a few things and switch to FXAA would probably be a good idea.  Doing supersampling would be cool, but I wonder if that would be considered misleading, you know?

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Supersampling isn't more misleading than any other effect. Supersampling really just is a HUGE image (smaller artifacts) with a blur filter on it. Simplified speaking.

Supersampling is misleading because most games can't do that in realtime.  Aka, it doesn't look like the actual gameplay.  Whereas FXAA instead of temporal AA is an option that you can tick at any time in the game if you so choose, and most rigs can run that just fine.

Bear in mind that I'm using deferred not forward rendering, so things like hardware MSAA are not available, which means that cuts down on the number of machines that could do that.  That may not have been clear before.

Being able to do both with an apache/raptor: I meant feathered and not.


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