General Category > In Case Of Emergency, Release Raptor

Stealth! The 26th! Performance! Demo 7! Oh my.

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x4000:
Sounds good! Maybe you can voice the humans in this project if it does well enough that it's going strong when you get back. I was thinking about that this morning.

Krysle Quinsen:
I hope 'adjustment of ambient light' doesn't give blacked out/lighted out like HDR eye adaptation, also somehow I find Stealth against robot feels kinda weird for me.

x4000:

--- Quote from: Krysle Quinsen on July 20, 2016, 12:30:09 am ---I hope 'adjustment of ambient light' doesn't give blacked out/lighted out like HDR eye adaptation
--- End quote ---

This is exactly why I rolled my own, yeah.  That sort of effect through tonemapping is annoying at the extreme ends of it, and even more annoying in the middle when things are just inexplicably dim for a while AFTER looking at a bright light.  Ugh.

Yeah, my solution is a lot more subtle in most respects, and can be tuned to taste, too.


--- Quote from: Krysle Quinsen on July 20, 2016, 12:30:09 am ---also somehow I find Stealth against robot feels kinda weird for me.
--- End quote ---

Eh, it's not the first game to have it, but I see your point.

Draco18s:

--- Quote from: Krysle Quinsen on July 20, 2016, 12:30:09 am ---also somehow I find Stealth against robot feels kinda weird for me.

--- End quote ---

I've been working on a stealth against robots thing myself.
Well, technically they're VR autonomous agents, but that's basically the same thing, just less hardware.

My game's more of a "hacking" game, in that you're an intruder to the system trying to reach some objective and you're avoiding the various intrusion countermeasures the system is running.  But essentially it's still robots.

Point is: it can work.  Just because it's not alive doesn't mean it can't be a difficult opponent (along any given axis you wish to measure on).

Timerlane:
I guess it depends, plot/lorewise; are the robots 'free' to shoot anything that moves(except each other), or do they need to positively identify who/what their target is before engaging?

Maybe some leftover safety protocols in their systems from when they were still 'working' for human factions?

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