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Raptor Dev Diary #3: More Audio And Video

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x4000:
Original: http://arcengames.com/raptor-dev-diary-3-more-audio-and-video/



Oi, Raptor!  Been four business days since we saw you -- what's new?

The short list of new stuff shown in this video:


* Improved post-processing visual effects.

* Improved raptor skin.

* Completely re-rigged and freshly animated raptor.


* A couple of glitches there, though, most notably in the walk animation.



* Completely new sound system based on SECTR Audio and a bunch of custom stuff.  HDR audio!

* Revised sound effects for many things, new sound effects for many things including the raptor, and things like reverb zones.

* More stuff is destructible now, and you can see how that actually affects level traversal in some places (much nicer than getting stuck on geometry).

What's next?


* More splitting-out of the various assets and prepping them for procedural generation systems.

* The first foray into procedural levels with real content.

* Custom audio occlusion based on my occlusion culling system.

* Custom ambient sounds attached to objects (hissing pipes, etc) based on the SECTR Audio stuff, but distinct from it.

* Particle effects!

* Better vocalization sounds for the raptor, probably.

* Putting all these new things together in the form of actual enemies to fight that use all of these subsystems together.

Other important news?


* Linux support is a definite thing now!


* Previously we were considering using dearVR, which includes some compiled platform-specific code that does not run on linux yet.

* Instead we've opted not to get that product, and are instead achieving the same thing using a mixture of SECTR Audio, our own custom code, and good use of Unity's own built-in reverb zone capabilities.  No platform-specific compiled code makes me a happy fella.



New Screenshots (click for really detailed versions!):
1. Running With Claws Out

2. Jumping Threateningly
3. Smash - And Cool Glass Shader
4. Dramatic Pose And Detail
5. Raptor's Body Detail
6. Depth Of Field And Detail On Closeup Box
Enjoy!

chemical_art:
Really looking nice!


The feel I get is a bit like this...without the guns...or blood...or aliens...but the aesthetic I get and the movement in 2D feels similar as well.

https://youtu.be/a-HXZq_8DDs?t=9m15s

What I most felt though as I saw the dinosaur was: I want to sprint fast and tear my enemies to pieces before scurrying away. In other words a movie monster. I doubt it will exactly be that, but that was the first thought in my head.

Draco18s:
Have you considered putting some of your altered stuff back up on the asset store? e.g. the custom-built object destruction or ambient occlusion?

garpu:
Cool. Cross-platform compatible is cool, too, and the Linux users are thankful.

So is this going to be like a puzzle platformer/FPS with claws? :)

crazyroosterman:
is it just or do the not raptors raptors leg look a little to too hmmm what's the word? goofy? in the jumping picture? probably just me but they don't look natural at all.

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