General Category > In Case Of Emergency, Release Raptor

Raptor Dev Diary #2: Thar Be Dinos Behind That Longwinded Man

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Draco18s:
It's certainly a concern.  My project is a bit less...detailed in terms of the environment so I probably have the render budget.

Hmm, lets see....dig up some old screenshots (haven't worked on this one in a while, doing a smaller thing right now).

older, explanatory http://s28.postimg.org/mw484ultp/Wall_Hack.png
newer, shinier, http://s28.postimg.org/6wf3ks1pp/edge_highlight.png

x4000:
Cool stuff!

Draco18s:
The outline on the sphere in that second one, by the way, is all shadercode. No post processing (as most games do it).

The stencil buffer is awesome.

Aklyon:

--- Quote from: x4000 on April 28, 2016, 08:15:42 pm ---Right -- so how to sum up In Case Of Emergency, Release Raptor?
Be a velociraptor.

--- End quote ---
You just mentioned in the other post that we aren't being a velociraptor though! :)
We're being a different raptor.

x4000:

--- Quote from: Draco18s on April 29, 2016, 01:11:37 pm ---The outline on the sphere in that second one, by the way, is all shadercode. No post processing (as most games do it).

The stencil buffer is awesome.

--- End quote ---

Indeed it is.  Deferred shading in general is awesome, too, for a lot of similar reasons. :)


--- Quote from: Aklyon on April 29, 2016, 01:25:21 pm ---
--- Quote from: x4000 on April 28, 2016, 08:15:42 pm ---Right -- so how to sum up In Case Of Emergency, Release Raptor?
Be a velociraptor.

--- End quote ---
You just mentioned in the other post that we aren't being a velociraptor though! :)

--- End quote ---

I know, right!?  What a hypocrite I am.

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