Author Topic: Raptor Dev Diary #2: Thar Be Dinos Behind That Longwinded Man  (Read 36910 times)

Offline Draco18s

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Re: Raptor Dev Diary #2: Thar Be Dinos Behind That Longwinded Man
« Reply #15 on: April 29, 2016, 01:07:31 pm »
It's certainly a concern.  My project is a bit less...detailed in terms of the environment so I probably have the render budget.

Hmm, lets see....dig up some old screenshots (haven't worked on this one in a while, doing a smaller thing right now).

older, explanatory http://s28.postimg.org/mw484ultp/Wall_Hack.png
newer, shinier, http://s28.postimg.org/6wf3ks1pp/edge_highlight.png

Offline x4000

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Re: Raptor Dev Diary #2: Thar Be Dinos Behind That Longwinded Man
« Reply #16 on: April 29, 2016, 01:10:21 pm »
Cool stuff!
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Offline Draco18s

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Re: Raptor Dev Diary #2: Thar Be Dinos Behind That Longwinded Man
« Reply #17 on: April 29, 2016, 01:11:37 pm »
The outline on the sphere in that second one, by the way, is all shadercode. No post processing (as most games do it).

The stencil buffer is awesome.

Offline Aklyon

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Re: Raptor Dev Diary #2: Thar Be Dinos Behind That Longwinded Man
« Reply #18 on: April 29, 2016, 01:25:21 pm »
Right -- so how to sum up In Case Of Emergency, Release Raptor?
Be a velociraptor.
You just mentioned in the other post that we aren't being a velociraptor though! :)
We're being a different raptor.

Offline x4000

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Re: Raptor Dev Diary #2: Thar Be Dinos Behind That Longwinded Man
« Reply #19 on: April 29, 2016, 01:26:04 pm »
The outline on the sphere in that second one, by the way, is all shadercode. No post processing (as most games do it).

The stencil buffer is awesome.

Indeed it is.  Deferred shading in general is awesome, too, for a lot of similar reasons. :)

Right -- so how to sum up In Case Of Emergency, Release Raptor?
Be a velociraptor.
You just mentioned in the other post that we aren't being a velociraptor though! :)

I know, right!?  What a hypocrite I am.
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Offline Draco18s

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Re: Raptor Dev Diary #2: Thar Be Dinos Behind That Longwinded Man
« Reply #20 on: April 29, 2016, 01:34:00 pm »
I had to write the shader too. @_@
Took me something like 3 days figuring out how to modify the geometry as it comes in.  It's still suboptimal in at least one way (it doesn't try to line the new edges up with each other, so it gets all spiky at extreme thickness levels), but it's sufficient.

And free.

http://answers.unity3d.com/answers/1065843/view.html

Offline x4000

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Re: Raptor Dev Diary #2: Thar Be Dinos Behind That Longwinded Man
« Reply #21 on: April 29, 2016, 01:39:05 pm »
Nice!
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Offline Draco18s

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Re: Raptor Dev Diary #2: Thar Be Dinos Behind That Longwinded Man
« Reply #22 on: April 29, 2016, 01:45:22 pm »
And its posted there because it's the first google result for "unity outline shader"

Offline crazyroosterman

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Re: Raptor Dev Diary #2: Thar Be Dinos Behind That Longwinded Man
« Reply #23 on: April 29, 2016, 03:35:03 pm »
The outline on the sphere in that second one, by the way, is all shadercode. No post processing (as most games do it).

The stencil buffer is awesome.

Indeed it is.  Deferred shading in general is awesome, too, for a lot of similar reasons. :)

Right -- so how to sum up In Case Of Emergency, Release Raptor?
Be a velociraptor.
You just mentioned in the other post that we aren't being a velociraptor though! :)

I know, right!?  What a hypocrite I am.
yea false advertising much? it should instead be called ,in case of emergency release raptor that isn't actually a raptor but is actually a  Achillobator but we called it a raptor because it would sound better for marketing,
c.r

Offline x4000

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Re: Raptor Dev Diary #2: Thar Be Dinos Behind That Longwinded Man
« Reply #24 on: April 29, 2016, 03:45:19 pm »
Or we should make it a real velociraptor and listen smugly while people go "why is he only up to my knees!?"  THAT would go well. ;)
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Offline Mánagarmr

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Re: Raptor Dev Diary #2: Thar Be Dinos Behind That Longwinded Man
« Reply #25 on: April 29, 2016, 04:02:58 pm »
It's early alpha, I know. But I'm just going to assume those robotic animations are not final?

That said it was a very interesting look into the behind the scenes stuff as well as design ideas. Thanks!
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Offline x4000

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Re: Raptor Dev Diary #2: Thar Be Dinos Behind That Longwinded Man
« Reply #26 on: April 29, 2016, 04:07:24 pm »
It's early alpha, I know. But I'm just going to assume those robotic animations are not final?

I mentioned in the video a couple of times that those are just stock ones and Blue's been doing vastly better ones.  I think I even mocked the kick animation at one point, IIRC. ;)

But yeah, those are both stiff as well as cartoony.  She vastly improved the rig of the raptor, and made it possible for it to have things like breathing motions in its chest, flanks motion, etc, etc.  Proper IK for the legs, etc.  I'm actually in the process of integrating her walk/run/idle/jump animations at this very moment.  Holy smokes what a difference. :)
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Offline wwwhhattt

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Re: Raptor Dev Diary #2: Thar Be Dinos Behind That Longwinded Man
« Reply #27 on: April 29, 2016, 08:28:45 pm »
Or we should make it a real velociraptor and listen smugly while people go "why is he only up to my knees!?"  THAT would go well. ;)

You're fighting robots, right? Just make them really small robots!

(I love the idea of having a war between tiny raptors and robots, while human or bigger sized things are going about their business paying no attention whatsoever - just raptors doing what they do)

Offline x4000

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Re: Raptor Dev Diary #2: Thar Be Dinos Behind That Longwinded Man
« Reply #28 on: April 29, 2016, 08:33:23 pm »
I have thought about having an actual to-scale velociraptor as one option for playing.  Kind of a character select situation, you know.
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Offline Draco18s

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Re: Raptor Dev Diary #2: Thar Be Dinos Behind That Longwinded Man
« Reply #29 on: April 30, 2016, 01:51:25 am »
Should have a t-rex option too.  And then it can't fit through the doors and just makes a plaintive whining sound as it keeps trying anyway.