I want to be sure and show the raptor in real environments.
Jurassic Park confirmed!
Hm, I'm curious, do you have an estimated release time for the game as a whole at this point? Is that still awhile off?
Haha.
Release-date-wise, I am still thinking that May might be reasonable in terms of what I can accomplish, but probably isn't wise if there's to be time to market it. So sometime in the summer, I suppose.
Honestly I've been all over the place on this:
1. Keep it small and focused and release sooner than later.
2. Or run a kickstarter and see if people care to invest in having it be made into something larger than #1.
3. Or release to Early Access with a decent feature set, and build it out to at least the size of #1, but larger if it's getting good traction.
I'm not quite sure, just yet.
I forgot to mention the early access stigma, yeah. That is certainly another factor against this.
In terms of the raptor game being a "waiter" for SBR, I really wouldn't call it that. Keith is working on SBR independently of me, and I'm working on the raptor game independently of him. I am done with SBR, most likely. I am probably done with making strategy games in general for a long, long time. I just don't want to do it, at least not at the moment. Doing the graphics and physics and network coding for an AI War game in 3D would interest me, but I don't want to get into any of the actual strategy game design bits right now. I'm just so very weary of that part.
In terms of the raptor game being a "waiter" for SBR, I really wouldn't call it that. Keith is working on SBR independently of me, and I'm working on the raptor game independently of him.Then sorry about what I said. I didn't realized you "fractured" the team up to that point of total independence.
I am done with SBR, most likely. I am probably done with making strategy games in general for a long, long time. I just don't want to do it, at least not at the moment. Doing the graphics and physics and network coding for an AI War game in 3D would interest me, but I don't want to get into any of the actual strategy game design bits right now. I'm just so very weary of that part.That sounds so sad. Well, you said "I can retire now (https://arcengames.com/welp-apparently-i-can-retire-now/)" more than a year ago. I guess now is still a valid time to retire on the RTS scene. I for one, would be sad, but in regard of what you already achieved in that field, I guess it's only fair.
blabla bla bla blabla AI War game in 3D bla blabla bla bla:D
have you forgotten about the survival game this is intended as something of a precursor to? ???I forgot to mention the early access stigma, yeah. That is certainly another factor against this.
In terms of the raptor game being a "waiter" for SBR, I really wouldn't call it that. Keith is working on SBR independently of me, and I'm working on the raptor game independently of him. I am done with SBR, most likely. I am probably done with making strategy games in general for a long, long time. I just don't want to do it, at least not at the moment. Doing the graphics and physics and network coding for an AI War game in 3D would interest me, but I don't want to get into any of the actual strategy game design bits right now. I'm just so very weary of that part.
You mighta already mentioned this in some email somewhere, heck if I remember, but was it mostly SBR that gave you such burnout with the genre? Or was it more from something else? I certainly remember the frustrations with SBR... I think a lot of people here remember that... but I'm guessing it was more than that one game?
This also brings up an interesting question: where will you go from here, once the raptor game is done? Have you had any other ideas? Not for specific games, I mean moreso TYPES of games that you'd be interested in trying your hand at.
ps has anybody else here played the magic circle? its a game about the player character basically hacking into a game that's been unfinished for 20 years and trying to finish it anything else would be a bit of a spoiler but if nothing else I think chris would find that game rather interesting.*raises hand* :) Magic Circle is an awesome game. Anyone even thinking about getting into game (really, any kind, but especially game) software development should play it.
:D that game is so on the nose and I love it! like for instance the scene wereps has anybody else here played the magic circle? its a game about the player character basically hacking into a game that's been unfinished for 20 years and trying to finish it anything else would be a bit of a spoiler but if nothing else I think chris would find that game rather interesting.*raises hand* :) Magic Circle is an awesome game. Anyone even thinking about getting into game (really, any kind, but especially game) software development should play it.
:D that game is so on the nose and I love it! like for instance the scene wereI know, right?! :D :Pthe lead developer makes the game open source and the community just comes in and lovably wrecks everythingthat just made me cringe so dam hard.
wait did I really say lovably instead of utterly? never mind its still pretty appropriate but I think you'd find this interesting Chris provided you don't mind how on the nose it is.:D that game is so on the nose and I love it! like for instance the scene wereI know, right?! :D :Pthe lead developer makes the game open source and the community just comes in and lovably wrecks everythingthat just made me cringe so dam hard.
Thanks for pointing that out crm, now I have a new demo to try. :)great :D just have to warn you that the game it self is quite short but its still worth your time I think.
wait did I really say lovably instead of utterly?
mmm? I'm pretty sure I didn't curse there but.wait did I really say lovably instead of utterly?
You might have used another word and encountered the cuddly swear filter.
;)
The word filter replacement is one of my favorite games these days, in some ways. I love wearing facehuggers on my face every time I go into my i am spam. I wear specific thing on your foot brand things on your feet and I hug bears. :Pand I'm a lovably Star Warrior-Lord
The word filter replacement is one of my favorite games these days, in some ways. I love wearing facehuggers on my face every time I go into my i am spam. I wear specific thing on your foot brand things on your feet and I hug bears. :Pand I'm a lovably Star Warrior-Lord how interesting I guess now I know what it is I used in that original post now.
shots fired. I just had some fun with some common typos of yours, crazyroosterman. :Pgod if I had know why you were viewing my profile.....I feel so violated now :'(
oh I just realised a lets I like to watch occasionally did a lp of this game he's the one of the only lp type channels I really like watching so I thought you might be curious cryaotic (http://cryaotic):D that game is so on the nose and I love it! like for instance the scene wereI know, right?! :D :Pthe lead developer makes the game open source and the community just comes in and lovably wrecks everythingthat just made me cringe so faloot'in hard.
We are pretty excellent at derailing, for sure. :)Someone mentioned in another thread that derailing/threadjacking has gone way up in the last year. I think it's true, and that we can peg the time it started happening to my becoming active on the forum. >D