General Category > In Case Of Emergency, Release Raptor

Kickstarter, early access, or none of the above? Hmm.

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x4000:
I forgot to mention the early access stigma, yeah.  That is certainly another factor against this.

In terms of the raptor game being a "waiter" for SBR, I really wouldn't call it that.  Keith is working on SBR independently of me, and I'm working on the raptor game independently of him.  I am done with SBR, most likely.  I am probably done with making strategy games in general for a long, long time.  I just don't want to do it, at least not at the moment.  Doing the graphics and physics and network coding for an AI War game in 3D would interest me, but I don't want to get into any of the actual strategy game design bits right now.  I'm just so very weary of that part.

Bluddy:
I would not recommend Kickstarter myself. It's really hard to build up excitement and it's a huge drain on your resources.

Even Early Access, I would only do when you feel you have something you can get people really excited about in terms of a playable product. It's especially good for a game with procedural generation that can be played for many hours, because it means that even with a limited budget, your buyers can feel they're getting a good deal and can keep being involved. Every new patch is exciting.

I think Early Access in general is ideal for Arcen, because you'd love to have a long-term relationship with customers a la Project Zomboid, where you're constantly expanding this cool thing your customers are interested in. If you can get to this model, you don't need to constantly figure out ways to extract more money via expansions. The hard part is getting there -- that's not going to be easy to do with a small game. What you probably want to do it with is a game that is small up front but clearly has a lot of potential for expansion, like a Project Zomboid or a Prison Architect.

Misery:

--- Quote from: x4000 on April 14, 2016, 06:55:25 PM ---I forgot to mention the early access stigma, yeah.  That is certainly another factor against this.

In terms of the raptor game being a "waiter" for SBR, I really wouldn't call it that.  Keith is working on SBR independently of me, and I'm working on the raptor game independently of him.  I am done with SBR, most likely.  I am probably done with making strategy games in general for a long, long time.  I just don't want to do it, at least not at the moment.  Doing the graphics and physics and network coding for an AI War game in 3D would interest me, but I don't want to get into any of the actual strategy game design bits right now.  I'm just so very weary of that part.

--- End quote ---


You mighta already mentioned this in some email somewhere, heck if I remember, but was it mostly SBR that gave you such burnout with the genre?  Or was it more from something else?  I certainly remember the frustrations with SBR... I think a lot of people here remember that... but I'm guessing it was more than that one game?

This also brings up an interesting question:  where will you go from here, once the raptor game is done?  Have you had any other ideas?  Not for specific games, I mean moreso TYPES of games that you'd be interested in trying your hand at. 

Pumpkin:

--- Quote from: x4000 on April 14, 2016, 06:55:25 PM ---In terms of the raptor game being a "waiter" for SBR, I really wouldn't call it that.  Keith is working on SBR independently of me, and I'm working on the raptor game independently of him.

--- End quote ---
Then sorry about what I said. I didn't realized you "fractured" the team up to that point of total independence.


--- Quote ---I am done with SBR, most likely.  I am probably done with making strategy games in general for a long, long time.  I just don't want to do it, at least not at the moment.  Doing the graphics and physics and network coding for an AI War game in 3D would interest me, but I don't want to get into any of the actual strategy game design bits right now.  I'm just so very weary of that part.

--- End quote ---
That sounds so sad. Well, you said "I can retire now" more than a year ago. I guess now is still a valid time to retire on the RTS scene. I for one, would be sad, but in regard of what you already achieved in that field, I guess it's only fair.

Amusingly enough, when I first read this post diagonally, my brain basically processed something like that.

--- Quote ---blabla bla bla blabla AI War game in 3D bla blabla bla bla
--- End quote ---
:D

crazyroosterman:

--- Quote from: Misery on April 15, 2016, 06:14:46 AM ---
--- Quote from: x4000 on April 14, 2016, 06:55:25 PM ---I forgot to mention the early access stigma, yeah.  That is certainly another factor against this.

In terms of the raptor game being a "waiter" for SBR, I really wouldn't call it that.  Keith is working on SBR independently of me, and I'm working on the raptor game independently of him.  I am done with SBR, most likely.  I am probably done with making strategy games in general for a long, long time.  I just don't want to do it, at least not at the moment.  Doing the graphics and physics and network coding for an AI War game in 3D would interest me, but I don't want to get into any of the actual strategy game design bits right now.  I'm just so very weary of that part.

--- End quote ---

You mighta already mentioned this in some email somewhere, heck if I remember, but was it mostly SBR that gave you such burnout with the genre?  Or was it more from something else?  I certainly remember the frustrations with SBR... I think a lot of people here remember that... but I'm guessing it was more than that one game?

This also brings up an interesting question:  where will you go from here, once the raptor game is done?  Have you had any other ideas?  Not for specific games, I mean moreso TYPES of games that you'd be interested in trying your hand at.

--- End quote ---
have you forgotten about the survival game this is intended as something of a precursor to?   ???
btw I'm looking forward to what keith does with stars I just hope it does end up getting finished I mean after all the money that's gone into I doubt it will bring you a profit but at least it would help cover for its cost but yea after the survival game id be curious to see what you'd move onto if there's anything at all you think you can mesh together in an interesting way.
 
ps has anybody else here played the magic circle? its a game about the player character basically hacking into a game that's been unfinished for 20 years  and trying to finish it anything else would be a bit of a spoiler but if nothing else I think chris would find that game rather interesting.

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