General Category > In Case Of Emergency, Release Raptor
In Case of Emergency, Release Raptor... well, released (Early Access).
Misery:
Theoretically more story for Starward will come later. Dunno when.
As for this game.... yeah, I wonder that too. All I know of the story myself is "Robots". And then you have a raptor for some reason.
Granted I'm not usually too focused on story in any game but since Arcen's games don't shove it in my face with cutscenes, I do know some of it.
Right now though, with the raptor smashing stuff seemingly at random, I have all I need to know. All those chairs and tables are clearly connected to the robots. I have to stop them.
nas1m:
Got it first thing this morning. Looking forward to look into your first 3D-venture on the weekend.
Congrats!
x4000:
--- Quote from: logorouge on August 24, 2016, 06:01:46 pm ---Raptor game acquired!
Well, I started playing the game without blowing into a cartridge (which I heard is bad anyway), so you have already improved my raptor gaming right there.
--- End quote ---
That gave me a good chuckle. :D
--- Quote from: logorouge on August 24, 2016, 06:01:46 pm ---Question: Selecting my native resolution or lower (fullscreen or windowed) leaves me with a partially cut off image, did I forget some obvious basic setting somewhere?
--- End quote ---
Partially cut off image of what? The entire game, or just some menus, or...? What are your system specs, and what resolutions are we talking about? This is a new one to me, for sure. Is there anything of interest in your output logs?
--- Quote from: logorouge on August 24, 2016, 06:01:46 pm ---Question 2: The missions are a bit silent, can I add some of my own music tracks somewhere for now?
--- End quote ---
I would play with music from a different player (pandora or whatever) on there. This game probably isn't going to have during-mission music, but there will be ambient sounds and so forth, which I haven't put in yet.
--- Quote from: logorouge on August 24, 2016, 06:01:46 pm ---Apart from that, getting used to the raptor movements and making my first steps into this game has been pretty fun. Also, I didn't expect the turrets to be so talkative. :P
--- End quote ---
Glad you're enjoying it! :)
--- Quote from: chemical_art on August 24, 2016, 09:36:38 pm ---I am not a raft! I prefer my full title of riff raff thank you :P
--- End quote ---
You had me really confused for a bit there, haha. Then I finally put it together.
--- Quote from: chemical_art on August 24, 2016, 09:36:38 pm ---This game has legs I think...I couldn't resist
--- End quote ---
I hope so!
--- Quote from: Pumpkin on August 25, 2016, 01:15:08 am ---I love the voice. I dislike AI War's "taunts" for several reasons, but that voice really feels... like a true bad guy.
Well, I don't understand all the words, but it might not be the fault of the sound. ;)
--- End quote ---
Thanks!
--- Quote from: Pumpkin on August 25, 2016, 01:15:08 am ---And... God... That music! I freaking love it!
I guess it's from Pablo Vegas.
--- End quote ---
The vocal music on the main menu? That is indeed him. :) The other music from the trailers is not him unfortunately.
--- Quote from: Pumpkin on August 25, 2016, 01:15:08 am ---I remember when the first trailers were out, I was surprised by the different swings of tone because of the expectations I built up myself. But this tone really pleases me, and both the music and the voice work with it.
Ah, I'll have these four notes in my head for weeks... I might even dig up my earbud (or buy new, maybe) and put some music in my phone. :D
Is this music in the game? Will it be?
--- End quote ---
The trailer music? It's not in there, but I may add that for something like the victory screen. I love it also. :) Originally it was all at one boring tempo, but I introduced two tempo shifts of my own into it to amp it up more.
--- Quote from: Pumpkin on August 25, 2016, 01:15:08 am ---I planned to take this game only to gift it to someone I'm sure will enjoy it (It doesn't sound to be a genre I would truly appreciate, and my fiancée loves raptors, go figure :) ) but now I think I'll take a copy for myself too. That launch trailer really clicked with me.
--- End quote ---
Awesome! :D I'd planned that one for a while, but just finally got it put together yesterday morning literally before putting it up. I was really pleased with it.
--- Quote from: Pumpkin on August 25, 2016, 01:15:08 am ---Any more backstory? More links to the Arcenverse? We're somewhere between Bionic Dues and AI War... So many ways to explore that. Please, don't let the backstory sleep indefinitely
--- End quote ---
It won't sleep indefinitely! I wrote in more depth somewhere about this, and will do more in general. But the overall bullet points are:
1. During Bionic Dues the robots were kind of sucky and buggy (the core mechanic of the game).
2. But as we know, those robots eventually became really good killing machines (AI War). That's like 800 years later, though.
3. After leaving Earth, there was a civil war in space, and that was actually a long time before AI War's actual events, too.
4. Release Raptor takes place even before the civil war, basically when Earth is being abandoned. However, it's after the point that the robots have become effective enough to push humans off the planet.
5. During the period of Bionic Dues, as we know, Corporations had become the dominant force on the planet. They owned cities, and they were the ones paying the mech drivers, etc. Different corps were working on different kind of tech in general (genetics, bioengineering, etc), and the mechs themselves were a lot to do with bionic implants in general, though not bioengineering in the larger sense.
6. At one point between BD and RR, the machines became effective enough to not only defeat the mechs reliably, but actually take them over. So that whole remote-piloting mechs thing was out the window, and there was no good way to defend humans from robots. Nukes worked, and a few other approaches (direct assault with tanks or whatever), but those involved a lot of human casualties. Not that the corporations cared particularly, but it depleted customers as well as available resources for fighting (humans being slow to replace).
7. One corporation was working on genetically-engineered animals to go kill robots, since these would be quicker to replace and also more adept at fighting in ground combat than humans. And not something that can be overridden or taken over like the mechs. The raptor that you play as was one of these.
8. Unfortunately things went downhill in a huge way, and humans in general fled the Earth. I say "in general," though, because the poor underclass was left to die. The rest of humanity went off into space and had their history unfold into what went on in AI War, but the pocket of poor people who were left on Earth were never heard from again and I'm not aware that anyone came back to check on them (humans were a bit busy in the main, being slaughtered throughout a galaxy and all).
9. This raptor was never actually released to fight the robots at all. But some of the people who were left behind during the exodus into space found the raptor and thought "eh, why not? What do we have to lose." There was a sign there on the wall that said "In case of emergency..."
And that's where things begin.
--- Quote from: Misery on August 25, 2016, 02:26:47 am ---All those chairs and tables are clearly connected to the robots. I have to stop them.
--- End quote ---
Ahahaha. :)
--- Quote from: nas1m on August 25, 2016, 03:50:15 am ---Got it first thing this morning. Looking forward to look into your first 3D-venture on the weekend.
Congrats!
--- End quote ---
Thank you!
crazyroosterman:
--- Quote from: x4000 on August 25, 2016, 12:30:48 pm ---
--- Quote from: logorouge on August 24, 2016, 06:01:46 pm ---Raptor game acquired!
Well, I started playing the game without blowing into a cartridge (which I heard is bad anyway), so you have already improved my raptor gaming right there.
--- End quote ---
That gave me a good chuckle. :D
--- Quote from: logorouge on August 24, 2016, 06:01:46 pm ---Question: Selecting my native resolution or lower (fullscreen or windowed) leaves me with a partially cut off image, did I forget some obvious basic setting somewhere?
--- End quote ---
Partially cut off image of what? The entire game, or just some menus, or...? What are your system specs, and what resolutions are we talking about? This is a new one to me, for sure. Is there anything of interest in your output logs?
--- Quote from: logorouge on August 24, 2016, 06:01:46 pm ---Question 2: The missions are a bit silent, can I add some of my own music tracks somewhere for now?
--- End quote ---
I would play with music from a different player (pandora or whatever) on there. This game probably isn't going to have during-mission music, but there will be ambient sounds and so forth, which I haven't put in yet.
--- Quote from: logorouge on August 24, 2016, 06:01:46 pm ---Apart from that, getting used to the raptor movements and making my first steps into this game has been pretty fun. Also, I didn't expect the turrets to be so talkative. :P
--- End quote ---
Glad you're enjoying it! :)
--- Quote from: chemical_art on August 24, 2016, 09:36:38 pm ---I am not a raft! I prefer my full title of riff raff thank you :P
--- End quote ---
You had me really confused for a bit there, haha. Then I finally put it together.
--- Quote from: chemical_art on August 24, 2016, 09:36:38 pm ---This game has legs I think...I couldn't resist
--- End quote ---
I hope so!
--- Quote from: Pumpkin on August 25, 2016, 01:15:08 am ---I love the voice. I dislike AI War's "taunts" for several reasons, but that voice really feels... like a true bad guy.
Well, I don't understand all the words, but it might not be the fault of the sound. ;)
--- End quote ---
Thanks!
--- Quote from: Pumpkin on August 25, 2016, 01:15:08 am ---And... God... That music! I freaking love it!
I guess it's from Pablo Vegas.
--- End quote ---
The vocal music on the main menu? That is indeed him. :) The other music from the trailers is not him unfortunately.
--- Quote from: Pumpkin on August 25, 2016, 01:15:08 am ---I remember when the first trailers were out, I was surprised by the different swings of tone because of the expectations I built up myself. But this tone really pleases me, and both the music and the voice work with it.
Ah, I'll have these four notes in my head for weeks... I might even dig up my earbud (or buy new, maybe) and put some music in my phone. :D
Is this music in the game? Will it be?
--- End quote ---
The trailer music? It's not in there, but I may add that for something like the victory screen. I love it also. :) Originally it was all at one boring tempo, but I introduced two tempo shifts of my own into it to amp it up more.
--- Quote from: Pumpkin on August 25, 2016, 01:15:08 am ---I planned to take this game only to gift it to someone I'm sure will enjoy it (It doesn't sound to be a genre I would truly appreciate, and my fiancée loves raptors, go figure :) ) but now I think I'll take a copy for myself too. That launch trailer really clicked with me.
--- End quote ---
Awesome! :D I'd planned that one for a while, but just finally got it put together yesterday morning literally before putting it up. I was really pleased with it.
--- Quote from: Pumpkin on August 25, 2016, 01:15:08 am ---Any more backstory? More links to the Arcenverse? We're somewhere between Bionic Dues and AI War... So many ways to explore that. Please, don't let the backstory sleep indefinitely
--- End quote ---
It won't sleep indefinitely! I wrote in more depth somewhere about this, and will do more in general. But the overall bullet points are:
1. During Bionic Dues the raptors were kind of sucky and buggy (the core mechanic of the game).
2. But as we know, those robots eventually became really good killing machines (AI War). That's like 800 years later, though.
3. After leaving Earth, there was a civil war in space, and that was actually a long time before AI War's actual events, too.
4. Release Raptor takes place even before the civil war, basically when Earth is being abandoned. However, it's after the point that the robots have become effective enough to push humans off the planet.
5. During the period of Bionic Dues, as we know, Corporations had become the dominant force on the planet. They owned cities, and they were the ones paying the mech drivers, etc. Different corps were working on different kind of tech in general (genetics, bioengineering, etc), and the mechs themselves were a lot to do with bionic implants in general, though not bioengineering in the larger sense.
6. At one point between BD and RR, the machines became effective enough to not only defeat the mechs reliably, but actually take them over. So that whole remote-piloting mechs thing was out the window, and there was no good way to defend humans from robots. Nukes worked, and a few other approaches (direct assault with tanks or whatever), but those involved a lot of human casualties. Not that the corporations cared particularly, but it depleted customers as well as available resources for fighting (humans being slow to replace).
7. One corporation was working on genetically-engineered animals to go kill robots, since these would be quicker to replace and also more adept at fighting in ground combat than humans. And not something that can be overridden or taken over like the mechs. The raptor that you play as was one of these.
8. Unfortunately things went downhill in a huge way, and humans in general fled the Earth. I say "in general," though, because the poor underclass was left to die. The rest of humanity went off into space and had their history unfold into what went on in AI War, but the pocket of poor people who were left on Earth were never heard from again and I'm not aware that anyone came back to check on them (humans were a bit busy in the main, being slaughtered throughout a galaxy and all).
9. This raptor was never actually released to fight the robots at all. But some of the people who were left behind during the exodus into space found the raptor and thought "eh, why not? What do we have to lose." There was a sign there on the wall that said "In case of emergency..."
And that's where things begin.
--- Quote from: Misery on August 25, 2016, 02:26:47 am ---All those chairs and tables are clearly connected to the robots. I have to stop them.
--- End quote ---
Ahahaha. :)
--- Quote from: nas1m on August 25, 2016, 03:50:15 am ---Got it first thing this morning. Looking forward to look into your first 3D-venture on the weekend.
Congrats!
--- End quote ---
Thank you!
--- End quote ---
that's pretty interesting and all and I'm looking forward to it being implemented but.......I had no idea raptors were in bionic dues that must have been something I missed but the real questions is though how can raptors be buggy when their organic?. :P
(that last part was to do with part one of your explanation of release raptors connection to the arcen verse)
x4000:
No raptors in Bionic Dues! This came later.
We had raptors in Valley 1 and 2, though. :)
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