Raptor game acquired!
Well, I started playing the game without blowing into a cartridge (which I heard is bad anyway), so you have already improved my raptor gaming right there.
That gave me a good chuckle.
Question: Selecting my native resolution or lower (fullscreen or windowed) leaves me with a partially cut off image, did I forget some obvious basic setting somewhere?
Partially cut off image of what? The entire game, or just some menus, or...? What are your system specs, and what resolutions are we talking about? This is a new one to me, for sure. Is there anything of interest in your output logs?
Question 2: The missions are a bit silent, can I add some of my own music tracks somewhere for now?
I would play with music from a different player (pandora or whatever) on there. This game probably isn't going to have during-mission music, but there will be ambient sounds and so forth, which I haven't put in yet.
Apart from that, getting used to the raptor movements and making my first steps into this game has been pretty fun. Also, I didn't expect the turrets to be so talkative.
Glad you're enjoying it!
I am not a raft! I prefer my full title of riff raff thank you
You had me really confused for a bit there, haha. Then I finally put it together.
This game has legs I think...I couldn't resist
I hope so!
I love the voice. I dislike AI War's "taunts" for several reasons, but that voice really feels... like a true bad guy.
Well, I don't understand all the words, but it might not be the fault of the sound.
And... God... That music! I freaking love it!
I guess it's from Pablo Vegas.
The vocal music on the main menu? That is indeed him.
The other music from the trailers is not him unfortunately.
I remember when the first trailers were out, I was surprised by the different swings of tone because of the expectations I built up myself. But this tone really pleases me, and both the music and the voice work with it.
Ah, I'll have these four notes in my head for weeks... I might even dig up my earbud (or buy new, maybe) and put some music in my phone.
Is this music in the game? Will it be?
The trailer music? It's not in there, but I may add that for something like the victory screen. I love it also.
Originally it was all at one boring tempo, but I introduced two tempo shifts of my own into it to amp it up more.
I planned to take this game only to gift it to someone I'm sure will enjoy it (It doesn't sound to be a genre I would truly appreciate, and my fiancée loves raptors, go figure ) but now I think I'll take a copy for myself too. That launch trailer really clicked with me.
I'd planned that one for a while, but just finally got it put together yesterday morning literally before putting it up. I was really pleased with it.
Any more backstory? More links to the Arcenverse? We're somewhere between Bionic Dues and AI War... So many ways to explore that. Please, don't let the backstory sleep indefinitely
It won't sleep indefinitely! I wrote in more depth somewhere about this, and will do more in general. But the overall bullet points are:
1. During Bionic Dues the robots were kind of sucky and buggy (the core mechanic of the game).
2. But as we know, those robots eventually became really good killing machines (AI War). That's like 800 years later, though.
3. After leaving Earth, there was a civil war in space, and that was actually a long time before AI War's actual events, too.
4. Release Raptor takes place even before the civil war, basically when Earth is being abandoned. However, it's after the point that the robots have become effective enough to push humans off the planet.
5. During the period of Bionic Dues, as we know, Corporations had become the dominant force on the planet. They owned cities, and they were the ones paying the mech drivers, etc. Different corps were working on different kind of tech in general (genetics, bioengineering, etc), and the mechs themselves were a lot to do with bionic implants in general, though not bioengineering in the larger sense.
6. At one point between BD and RR, the machines became effective enough to not only defeat the mechs reliably, but actually take them over. So that whole remote-piloting mechs thing was out the window, and there was no good way to defend humans from robots. Nukes worked, and a few other approaches (direct assault with tanks or whatever), but those involved a lot of human casualties. Not that the corporations cared particularly, but it depleted customers as well as available resources for fighting (humans being slow to replace).
7. One corporation was working on genetically-engineered animals to go kill robots, since these would be quicker to replace and also more adept at fighting in ground combat than humans. And not something that can be overridden or taken over like the mechs. The raptor that you play as was one of these.
8. Unfortunately things went downhill in a huge way, and humans in general fled the Earth. I say "in general," though, because the poor underclass was left to die. The rest of humanity went off into space and had their history unfold into what went on in AI War, but the pocket of poor people who were left on Earth were never heard from again and I'm not aware that anyone came back to check on them (humans were a bit busy in the main, being slaughtered throughout a galaxy and all).
9. This raptor was never actually released to fight the robots at all. But some of the people who were left behind during the exodus into space found the raptor and thought "eh, why not? What do we have to lose." There was a sign there on the wall that said "In case of emergency..."
And that's where things begin.
All those chairs and tables are clearly connected to the robots. I have to stop them.
Got it first thing this morning. Looking forward to look into your first 3D-venture on the weekend.