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In Case Of Emergency, Release Raptor
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50 Camera Mistakes
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Topic: 50 Camera Mistakes (Read 11926 times)
Draco18s
Resident Velociraptor
Core Member Mark V
Posts: 4,251
50 Camera Mistakes
«
on:
May 18, 2016, 11:41:01 am »
Based on the video I've seen for RR, you're already using a camera system that handles most (if not all) of them, but I still found this GDC presentation rather informative. There's a lot of problems that come from using a 3rd-person dynamic camera.
https://www.youtube.com/watch?v=C7307qRmlMI
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Chris McElligott Park, Arcen Founder and Lead Dev
Arcen Staff
Zenith Council Member Mark III
Posts: 31,651
Re: 50 Camera Mistakes
«
Reply #1 on:
May 18, 2016, 11:43:01 am »
Nice, I'll have to check that out. I spent a few weeks on the camera already, but there's a few things I'm not super happy with just yet. 3rd person cameras are definitely a fine art, heh.
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Draco18s
Resident Velociraptor
Core Member Mark V
Posts: 4,251
Re: 50 Camera Mistakes
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Reply #2 on:
May 18, 2016, 11:57:46 am »
Indeed!
One of the first things the presenter says is, "I had 100 things, but I had to shorten the list to fit it into the hour."
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Mánagarmr
Core Member Mark V
Posts: 4,272
if (isInRange(target)) { kill(target); }
Re: 50 Camera Mistakes
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Reply #3 on:
May 18, 2016, 01:46:51 pm »
Haha, sounds very useful for gamedev.
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Draco18s
Resident Velociraptor
Core Member Mark V
Posts: 4,251
Re: 50 Camera Mistakes
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Reply #4 on:
May 18, 2016, 05:02:09 pm »
Quote from: Mánagarmr on May 18, 2016, 01:46:51 pm
Haha, sounds very useful for gamedev.
Youtube's been suggesting a lot of GDC, Game Maker, and suchlike lately (not that I mind, of course). So I've run into some neat tidbits.
(The only reason I don't subscribe to Extra Credits is that I don't have any interest in their other segments).
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Arcen Games
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50 Camera Mistakes