Cool beans.
And yeah, over the shoulder would make sense. However, the way that it plays in terms of how you turn, etc, is very much first person. You pivot from your own central axis rather than having an orbit effect, for instance.
Having both modes isn't particularly difficult to implement (since I already had done the third person one), but there are some issues with the third-person view that were challenging that I have to once again face, heh.
We actually are doing a completely new raptor model, I forgot to mention. A lot more realistic, etc.