Arcen Games

General Category => In Case Of Emergency, Release Raptor => Topic started by: x4000 on August 11, 2016, 12:25:32 pm

Title: August 22nd release and Arcen AMA.
Post by: x4000 on August 11, 2016, 12:25:32 pm
Original: http://arcengames.com/august-22nd-release-and-arcen-ama/

First of all, I want to do a shout-out to the reddit AMA that we did yesterday.  We're still answering questions in there some, even though the AMA is technically over.

I am going to be traveling this afternoon and over the weekend, so will be responding less (if at all) during that time.  However, I will try to get to any and all questions by sometime next week if more come in (at the time of this writing all of the questions have been answered, which I'm very pleased about).

Lab Two Tunnels

Another Delay

Okay, yep, another delay.   This time less than a week, though, and there's solid reasoning to believe this will be the last one.  So what's up this time, right?  Here's the scoop, copy-pastad from the email I sent to staff (we're all virtual, so no office):

Progress has been good, but not quite what it needs to be (mostly on my end).  Ultimately it comes down to me being too much a bottleneck for everyone else.

And all of this has delayed a lot of the work that I need to do in order to stop blocking Misery (major help on enemy design, and also coming up to do tactical room design) from doing his work, which is some of the most critical remaining stuff. But all the other stuff was (and is) also critical. It's nobody's fault at all (certainly not anyone but me if it was), but there's just a lot of stuff and I have been too embedded in all the parts of it to let proper progress be made in all the areas that need it.

Factory Floor

The Positive Bits!

THAT said, the slowdowns have had some positive unexpected benefits.

Lab Two Reactor

Summing It Up

So there's been a pretty darn big silver lining with all this, in that nobody has just been sitting around waiting for me, which has been my goal. It's why I've done things in the order I have, even though in some respects that has been to the detriment of overall timing I have to say.

If I'd chosen a different path through some of this, we might have been able to hit the deadline, but we'd have had a bunch of idle periods where I was completely blocking someone for a week or more, etc. This sets us up for more success at launch and immediately following launch.

Lab Two Intermediate Office

So overall, even though I'm not happy about the delay, I am pleased with what we gain in exchange for this particular delay.

On a more personal front, I've been struggling with a variety of things on my end that have also started to intrude into work over this past weekend and into this week. We've been sick, my six year old son has had some issues that we're trying to help out with, some things with extended family have come up, and so on. So, yeah. From those things, I don't think I'd be in mental shape for a release next week even if we could barely squeeze it in. I hate yet another delay, but such is life. At least have potato.

Dark Cafeteria

What About ProcGen And Updated Pre-EA Demos?

That's the other thing that we want to be able to show off a LOT prior to launch on the 22nd.  We should start rolling those out on the 17th (when we originally would have launched), and then will be packing in more enemies, rooms, and tactical setups throughout the week and weekend after that.

Talk to you soon!

Chris

Industiral Tunnel

Lab One
Title: Re: August 22nd release and Arcen AMA.
Post by: TheVampire100 on August 11, 2016, 12:55:48 pm
Nooooooooooooooo- oh, hey, the screenshots look actually really nice.
Title: Re: August 22nd release and Arcen AMA.
Post by: x4000 on August 11, 2016, 01:15:24 pm
Good things come to those who - *blam*
Title: Re: August 22nd release and Arcen AMA.
Post by: Logorouge on August 11, 2016, 06:53:14 pm
Everytime you post screenshots of this game, I'm always thinking "Damn this game looks good."
Beautiful environments I can't wait to wreck and set on fire. :)
Title: Re: August 22nd release and Arcen AMA.
Post by: Draco18s on August 11, 2016, 07:06:45 pm
Ooh, pretty...
(Huh? A delay?)
Title: Re: August 22nd release and Arcen AMA.
Post by: tombik on August 12, 2016, 09:33:36 am
I decided to memorize this new release date as October 1st.

And when it gets released earlier than that, I would be positively surprised, instead of updating my internal calendar a dozen times during a month. And that way, I would continue to see Arcen as a company that knows its capabilites well, not a one that is overhyped about their own product.

I already commented on this once, so I wanted to make my point clearer, I am not angry or something :) But seriously, why do you pick a date which can be reached if everything goes super well, and let everyone know about that date without adding any error margin (like 2 weeks or smt). You dont have to really behave according to that date you know, you can always use extra time for marketing, or if not early releases seem always positive thing to me.

New screenshots looks progressively better, and I already said neat for the ones in two posts earlier. So I am liking what I will get after you are done, it is just that I have problems that how do you manage deadlines in front of the public. While I usually appreciate the transparency, it this case, I think the opposite. We dont have to know your actual deadlines that is being shaped up by financial & technical capabilites, and we really dont need to learn any suboptimal events that shifts release 3 days. You should have internal and external release dates, and about changing the external one, you should be more conservative I think.

This really seems unprofessional to me, so I wanted to make my point clear. I know how much you love this stuff, but not every consumer cares about it. What is visible to the public eye is this:

https://www.rockpapershotgun.com/2016/07/05/in-case-of-emergency-release-raptor-arcen-games/

In July 5, even within the post it is mentioned, there was a delay. Now think about an average consumer that was interested in the game after reading that, and checking out the news here. Before even reading what you added with each delay, in the first look he will see a dozen of delays. He will not spend additional 30 minutes to read your posts to see that the delay was not caused because of you dont care, it is the exact opposite. What I am saying is only that you should not gamble around with this.

Of course I am not trying to teach you your job, this is only a view from a fan, but still can see how may the others think.
Title: Re: August 22nd release and Arcen AMA.
Post by: Misery on August 12, 2016, 11:24:21 am
I decided to memorize this new release date as October 1st.

And when it gets released earlier than that, I would be positively surprised, instead of updating my internal calendar a dozen times during a month. And that way, I would continue to see Arcen as a company that knows its capabilites well, not a one that is overhyped about their own product.

I already commented on this once, so I wanted to make my point clearer, I am not angry or something :) But seriously, why do you pick a date which can be reached if everything goes super well, and let everyone know about that date without adding any error margin (like 2 weeks or smt). You dont have to really behave according to that date you know, you can always use extra time for marketing, or if not early releases seem always positive thing to me.

New screenshots looks progressively better, and I already said neat for the ones in two posts earlier. So I am liking what I will get after you are done, it is just that I have problems that how do you manage deadlines in front of the public. While I usually appreciate the transparency, it this case, I think the opposite. We dont have to know your actual deadlines that is being shaped up by financial & technical capabilites, and we really dont need to learn any suboptimal events that shifts release 3 days. You should have internal and external release dates, and about changing the external one, you should be more conservative I think.

This really seems unprofessional to me, so I wanted to make my point clear. I know how much you love this stuff, but not every consumer cares about it. What is visible to the public eye is this:

https://www.rockpapershotgun.com/2016/07/05/in-case-of-emergency-release-raptor-arcen-games/

In July 5, even within the post it is mentioned, there was a delay. Now think about an average consumer that was interested in the game after reading that, and checking out the news here. Before even reading what you added with each delay, in the first look he will see a dozen of delays. He will not spend additional 30 minutes to read your posts to see that the delay was not caused because of you dont care, it is the exact opposite. What I am saying is only that you should not gamble around with this.

Of course I am not trying to teach you your job, this is only a view from a fan, but still can see how may the others think.

To be honest, this sort of thing happens all the time... not just from Arcen.   The nice thing here is that when a delay happens, it doesn't last a freaking YEAR (thankfully!).  And that it is indeed fully explained for those that desire to read the explanation (many games just go "Oops, delay!  Stuff is happening!" and then that's it).   

There's a variety of reasons as to why this one is happening, and why this has occurred more than once; most of this I know from internal emails, and thus wont repeat because I'm not so sure that I should (and heck if I can remember what was said in these official posts and what wasn't and I'm WAY too lazy to check), but generally, the reasons are all valid.   Same with the reason as to why these games often start with dates that seem way too close in a general sense. 

Overall though, I'd rather see the game delayed... many times if necessary... than pushed out in a bad state.  That'd suck.  While everything is looking good, there's just no way it's ready for EA right now. 

At least, even if there's more delays after this... it's not that long of a wait.  None of that "oops, you'll all have to wait til Q1 of next year" stuff here. 


As for the transparency, I see it the other way around to be honest.   I haaaaaaate when I see a delay from some developer, and they don't bother to explain themselves.   It's like, what the heck is wrong?  Is something not ready.... or did they genuinely screw something up?  One of them has fine implications on the game; if it's delayed because it's just not ready to meet their vision for it, that's a good reason to delay. It's good that they realized that a specific part of the game NEEDS more time to meet it's potential.   If it's delayed because they screwed something up so horribly that a delay is created.... that's a bad implication.   That doesn't say anything good about it, and says that I should think twice about a purchase.  When a developer isn't clear about what's going on, I typically assume the latter.

But it's not just that;  when it comes to EA games, and indie developers, LOTS of them do this.   Not all, of course... some are very tight lipped.   But most of the ones I'm familiar with at least, do this very thing.   Lots of details, lots of "hey, this is what happened here... and this over here is WHY it happened.   This is our next step.  That's everything that's going on, feel free to let us know what you think of this."   People like it when those creating a product are as open about it as possible.  It makes them seem trustworthy due to the honesty. 
Title: Re: August 22nd release and Arcen AMA.
Post by: tombik on August 12, 2016, 11:41:23 am
As for the transparency, I see it the other way around to be honest.   I haaaaaaate when I see a delay from some developer, and they don't bother to explain themselves.   It's like, what the heck is wrong?  Is something not ready.... or did they genuinely screw something up?  One of them has fine implications on the game; if it's delayed because it's just not ready to meet their vision for it, that's a good reason to delay. It's good that they realized that a specific part of the game NEEDS more time to meet it's potential.   If it's delayed because they screwed something up so horribly that a delay is created.... that's a bad implication.   That doesn't say anything good about it, and says that I should think twice about a purchase.  When a developer isn't clear about what's going on, I typically assume the latter.

My problem with transparency is not hearing about what went wrong, I also appreciate that. My problem is only with knowing the internal deadline for the Chris, you, Blue and Keith, which in an ideal company should be seperate from what the public knows.

Needing to delay the game a dozen of times is not that neutral itself you know. I know it is for right reasons, but that is not how a general consumer's mind works I assume. One can easily lose the hype that was build up for July, or can just get distracted you know.

"Overall though, I'd rather see the game delayed... many times if necessary... than pushed out in a bad state.  That'd suck.  While everything is looking good, there's just no way it's ready for EA right now.

I also agree with this, and my point was not countering this anyhow. My point can be summed up by the following sentence, even though it would be a bit exaggerated this way:

"When you are about to delay a game for 3 additional days, DONT. Delay it for 2 weeks instead, that would save you additional delays and apologies."
Title: Re: August 22nd release and Arcen AMA.
Post by: crazyroosterman on August 12, 2016, 11:41:49 am
so I put up a post here a few days ago and now its vanished completely??? are people plotting against me? or am I going mad? either way is rather unsettling I have to say.
Title: Re: August 22nd release and Arcen AMA.
Post by: Draco18s on August 12, 2016, 12:56:19 pm
so I put up a post here a few days ago and now its vanished completely??? are people plotting against me? or am I going mad? either way is rather unsettling I have to say.

Based on another thread, there was some kind of maintainence that caused a few posts (a period of about a minute) that were lost.
Title: Re: August 22nd release and Arcen AMA.
Post by: Jabberwok on August 12, 2016, 01:25:56 pm
Just wondering why the raptor seems to be unlit in every screenshot lately...
Title: Re: August 22nd release and Arcen AMA.
Post by: crazyroosterman on August 12, 2016, 02:56:59 pm
so I put up a post here a few days ago and now its vanished completely??? are people plotting against me? or am I going mad? either way is rather unsettling I have to say.

Based on another thread, there was some kind of maintainence that caused a few posts (a period of about a minute) that were lost.
fair enough I guess I really should pay more attention to the technical side forums.

what I said though amounted this. .godam that looks pretty bet some people who aren't following this forum will be surprised when they see how good this game looks when they get their hands on it.
Title: Re: August 22nd release and Arcen AMA.
Post by: Dominus Arbitrationis on August 12, 2016, 04:30:46 pm
It appears that more than a couple of unrelated posts were removed, likely due to the small shift in servers we did that shouldn't have touched much, but apparently did. My sincerest apologies.
Title: Re: August 22nd release and Arcen AMA.
Post by: Misery on August 12, 2016, 11:29:35 pm
As for the transparency, I see it the other way around to be honest.   I haaaaaaate when I see a delay from some developer, and they don't bother to explain themselves.   It's like, what the heck is wrong?  Is something not ready.... or did they genuinely screw something up?  One of them has fine implications on the game; if it's delayed because it's just not ready to meet their vision for it, that's a good reason to delay. It's good that they realized that a specific part of the game NEEDS more time to meet it's potential.   If it's delayed because they screwed something up so horribly that a delay is created.... that's a bad implication.   That doesn't say anything good about it, and says that I should think twice about a purchase.  When a developer isn't clear about what's going on, I typically assume the latter.

My problem with transparency is not hearing about what went wrong, I also appreciate that. My problem is only with knowing the internal deadline for the Chris, you, Blue and Keith, which in an ideal company should be seperate from what the public knows.

Needing to delay the game a dozen of times is not that neutral itself you know. I know it is for right reasons, but that is not how a general consumer's mind works I assume. One can easily lose the hype that was build up for July, or can just get distracted you know.

"Overall though, I'd rather see the game delayed... many times if necessary... than pushed out in a bad state.  That'd suck.  While everything is looking good, there's just no way it's ready for EA right now.

I also agree with this, and my point was not countering this anyhow. My point can be summed up by the following sentence, even though it would be a bit exaggerated this way:

"When you are about to delay a game for 3 additional days, DONT. Delay it for 2 weeks instead, that would save you additional delays and apologies."

Oh, I can understand the logic for making longer delays, giving more time, as you say.

Though... there are reasons why this tends not to happen with Arcen.  I'm never ENTIRELY clear on this reason (despite having heard it multiple times, seriously my memory is bloody awful) and I'm not going to explain it in any case (since I'm not officially part of Arcen, it's not my place to go too far into that type of detail).  But there are reasons.  Though at the same time I do think it's partly just the style of doing things here, as you might expect.  I've seen other devs that do this VERY differently.   The most extreme example being Scott Cawthon, the developer behind Five Nights at Freddy's, who gives himself LOTS of time until release, like, WAY too freaking much (no idea why)... but then finishes the game in question looooooong before then and just releases it.   Which I have to say is kinda entertaining.

As far as this game goes, right now, I'm just doing my bits pretty much when the ideas occur to me (and when they do I tend to get like 20 of them at once).  I've not had to deal with any super strict deadlines for this stuff.  So that's good.  But it's certainly different for Chris, with a millionty things to do.  I sure don't envy that part of his job, no sir.  But all in all, it seems to be going pretty darn well.

The one thing I'm really waiting for though, is to see the game's procedural level-generation in action.  I'm thinking it's going to get pretty interesting.  Really cant wait to see how that goes.

I'll stop here before I get to rambling too much.  I haven't had my caffeine yet.
Title: Re: August 22nd release and Arcen AMA.
Post by: Cyborg on August 13, 2016, 07:43:19 pm
I don't think Chris needs you to defend him every time there's some kind of criticism. I think what needs to be said is that every time you delay, you signal that there's something with the project. And being an independent studio, people are going to wonder what corners will need to be cut and what kind of magic needed to be done to get the release out the door. It doesn't project confidence or competence, even if we all know that the delay will ultimately help the project.

It invites suspicion from potential buyers. It's not something that you want to project. I think this is healthy criticism for next time.
Title: Re: August 22nd release and Arcen AMA.
Post by: Misery on August 14, 2016, 03:04:19 am
I don't think Chris needs you to defend him every time there's some kind of criticism.

Maybe, but I'm also really bored.

Not much else to post about right now.
Title: Re: August 22nd release and Arcen AMA.
Post by: x4000 on August 15, 2016, 10:46:27 am
Just got back into town.  A couple of responses:

1. The raptor looks very dark right now because of the shader I created for her, which I need to update to be better.  It's a WIP in some respects.

2. Regarding the unprofessionalism of delays, I can't argue with that or defend it.  I'm not looking to try to, either.  However, finances are super tight and we're trying to walk a fine line between getting things out in time and getting things out well.  In the end I've wound up putting in a bunch more money than I had intended or thought I was able to ($45k in the end of extra personal funds to make it to the revised deadlines, overall at this point).  I really did not want to spend this personal buffer money, and thought that we could get around that.  However, I looked at the project and felt like it was not where I wanted to release at the time, and so we have a delay and yet more money drain on my end.

Is that what I want?  Of course not.  And talking about doing things differently next time is a bit silly, since I am not doing it this time by choice.  "Next time you go down the stairs, it's a good idea not to trip and fall down the stairs."  Thanks... I'll keep that in mind. ;)  In other words, this is a product of still being in recovery mode from events earlier in the year.  Hopefully with time and balance on this, we'll even out and not have to do this again.  It's certainly not something that I've been doing for the hell of it, though, I can tell you that!
Title: Re: August 22nd release and Arcen AMA.
Post by: tombik on August 15, 2016, 11:27:12 am
Just got back into town.  A couple of responses:

1. The raptor looks very dark right now because of the shader I created for her, which I need to update to be better.  It's a WIP in some respects.

2. Regarding the unprofessionalism of delays, I can't argue with that or defend it.  I'm not looking to try to, either.  However, finances are super tight and we're trying to walk a fine line between getting things out in time and getting things out well.  In the end I've wound up putting in a bunch more money than I had intended or thought I was able to ($45k in the end of extra personal funds to make it to the revised deadlines, overall at this point).  I really did not want to spend this personal buffer money, and thought that we could get around that.  However, I looked at the project and felt like it was not where I wanted to release at the time, and so we have a delay and yet more money drain on my end.

Is that what I want?  Of course not.  And talking about doing things differently next time is a bit silly, since I am not doing it this time by choice.  "Next time you go down the stairs, it's a good idea not to trip and fall down the stairs."  Thanks... I'll keep that in mind. ;)  In other words, this is a product of still being in recovery mode from events earlier in the year.  Hopefully with time and balance on this, we'll even out and not have to do this again.  It's certainly not something that I've been doing for the hell of it, though, I can tell you that!

Well you misunderstood my point again, even though I tried harder to convey my message this time.

Finances are irrelevant when picking a release date. It is about internal optimizations, which is irrelevant when it comes to actually picking a release date. I am not arguing, or criticizing that you took longer than you expected. It happens. What I criticize is how this gets fully translated into new release dates, almost on a day by day basis. 3 days of delays, but multiples of it seems unprofessional, not the total amount of time. I think delay of 1 month instead of 10 delays of 3 days is better. And if you wont use the last 17 days, so what, just make an early release, whiich would look much better.

To sum it up: Internal delays might be inevitable, while external ones (the ones that public knows about) not. Your fault is taking the two as inseperable, causing the point of my criticism.
Title: Re: August 22nd release and Arcen AMA.
Post by: x4000 on August 15, 2016, 11:33:24 am
Shifting a release date forward is much harder to do.  Press get caught flat-footed, it causes issues with partners and advertisers, etc, etc.  The reality is that we'd more likely be trapped into a later release date, and thus be committed to those finances.  It's possible that I am misunderstanding your point, but from my perspective of the checklist of things that have to happen for a release, a delay is a lot easier than a push-forward.  Delays are a lot more common, and I think a sudden early release of a game would almost be more alarming than a pushback (why the sudden dump of a game into the public -- what corners were cut, etc?).

My point is mostly that there isn't an easy answer here, and I believe I've chosen the lesser of the various evils when looking at the overall ecosystem.
Title: Re: August 22nd release and Arcen AMA.
Post by: tombik on August 15, 2016, 12:57:00 pm
Shifting a release date forward is much harder to do.  Press get caught flat-footed, it causes issues with partners and advertisers, etc, etc.  The reality is that we'd more likely be trapped into a later release date, and thus be committed to those finances.  It's possible that I am misunderstanding your point, but from my perspective of the checklist of things that have to happen for a release, a delay is a lot easier than a push-forward.  Delays are a lot more common, and I think a sudden early release of a game would almost be more alarming than a pushback (why the sudden dump of a game into the public -- what corners were cut, etc?).

My point is mostly that there isn't an easy answer here, and I believe I've chosen the lesser of the various evils when looking at the overall ecosystem.

Okay, now I understood your reasoning better. Thank you for taking the time to explain it to me.
Title: Re: August 22nd release and Arcen AMA.
Post by: x4000 on August 15, 2016, 02:56:13 pm
Of course -- thanks for the reasoned discussion, too. :)
Title: Re: August 22nd release and Arcen AMA.
Post by: Cyborg on August 15, 2016, 08:02:10 pm
Some developers announce release quarters rather than release dates, and only when there is an actual release date is there an announcement.
Title: Re: August 22nd release and Arcen AMA.
Post by: x4000 on August 15, 2016, 08:02:56 pm
Sure, but that doesn't work when things are in the very short term.  There are dozens of people we have to coordinate with, and they need some idea of what we're planning.
Title: Re: August 22nd release and Arcen AMA.
Post by: crazyroosterman on August 19, 2016, 06:50:29 pm
I've been away for 5 days (on holiday to Liverpool for those who are curious) and just thought id ask before I go to bed if anything particularly interesting has been happening development wise?.
Title: Re: August 22nd release and Arcen AMA.
Post by: x4000 on August 20, 2016, 01:22:34 am
Lots of interesting stuff.  Stay tuned for the next couple of days!  I'm writing this while waiting on some stuff to compile, heh.
Title: Re: August 22nd release and Arcen AMA.
Post by: Draco18s on August 21, 2016, 09:03:00 am
Lots of interesting stuff.  Stay tuned for the next couple of days!  I'm writing this while waiting on some stuff to compile, heh.

(http://imgs.xkcd.com/comics/compiling.png)
Title: Re: August 22nd release and Arcen AMA.
Post by: crazyroosterman on August 21, 2016, 09:29:36 am
Lots of interesting stuff.  Stay tuned for the next couple of days!  I'm writing this while waiting on some stuff to compile, heh.

(http://imgs.xkcd.com/comics/compiling.png)
that's something I've never heard of before so may I ask what you mean when you say your codes compiling?.
Title: Re: August 22nd release and Arcen AMA.
Post by: Pumpkin on August 21, 2016, 10:49:13 am
Lots of interesting stuff.  Stay tuned for the next couple of days!  I'm writing this while waiting on some stuff to compile, heh.

(http://imgs.xkcd.com/comics/compiling.png)
that's something I've never heard of before so may I ask what you mean when you say your codes compiling?.

Things are more complex than what follows, but I hope it gives a clear insight of the process of compilation.

Computers only understand a specific binary language. As it's very cumbersome for humans to directly write binary programs, they created a code where each small word is easily translated into binary instruction. This code is named assembly language and the process to convert it into binary program is called "assembling" (and the program automatically doing it is called "assembler").

However, nearly each model of CPU has its own assembly language. Moreover, writing complex programs in assembly language is still very cumbersome. To solve that, modern computer science invented programming languages. They are more or less abstract but are in fine translated into assembly language and then into executable binary programs. The process of translating programming language into assembly language (and implicitly into binary executable) is called compilation (and the program doing that automatically is named a "compiler"). As the programming languages are complex and the programs are big, that process might take some times, from less than a second for several lines of code to many hours for titanic projects.

Among the programming languages, there are also script languages which are not compiled but rather interpreted. There are also the hybrid languages such as Java, but that's a whole other story.

I hope I made no mistake in my simplified overview. I'm sure the many experts here will correct me if I did.
Title: Re: August 22nd release and Arcen AMA.
Post by: x4000 on August 21, 2016, 12:18:10 pm
Yep, that's all pretty spot on.  The difference with C# is that the code is very fast to compile, so it's just a few seconds at most.  So how could I have time to write anything in that span?

Well, doing a game build in unity is a LOT more time-consuming because it has to compile the shaders for the target platform, build up several GB of data and package it, etc.  Just for one platform that takes about 3-5 minutes at the moment, so I can wind up sitting around for 15 minutes while all three are building.  I can't do much during that time when it comes to actually working directly on the game, so I do peripheral things... like this! ;)
Title: Re: August 22nd release and Arcen AMA.
Post by: Draco18s on August 22, 2016, 10:50:49 am
There are also the hybrid languages such as Java, but that's a whole other story.

Java is weird.  I'd still call it a "compiled" language, it just compiles to Java bytecode rather than pure binary bytecode.  The Javabytes are then interpreted by/on the JVM.
But it lets you do some really cool and magical* things.  Such as creating or modifying classes at runtime (https://en.wikipedia.org/wiki/ObjectWeb_ASM), making 2+2 equal 5 (http://codegolf.stackexchange.com/questions/28786/write-a-program-that-makes-2-2-5), or over-writing std::in and std:out with blank methods, protecting them against further modification or recreation, and hiding exit() (http://codegolf.stackexchange.com/a/61124/47990).

*sun.misc.Unsafe
Title: Re: August 22nd release and Arcen AMA.
Post by: Pumpkin on August 22, 2016, 12:51:53 pm
There are also the hybrid languages such as Java, but that's a whole other story.

Java is weird.  I'd still call it a "compiled" language, it just compiles to Java bytecode rather than pure binary bytecode.  The Javabytes are then interpreted by/on the JVM.
But it lets you do some really cool and magical* things.  Such as creating or modifying classes at runtime (https://en.wikipedia.org/wiki/ObjectWeb_ASM), making 2+2 equal 5 (http://codegolf.stackexchange.com/questions/28786/write-a-program-that-makes-2-2-5), or over-writing std::in and std:out with blank methods, protecting them against further modification or recreation, and hiding exit() (http://codegolf.stackexchange.com/a/61124/47990).

*sun.misc.Unsafe

Quote
?> let 2+2=5 in 2+2
5
This is just beautiful.
Title: Re: August 22nd release and Arcen AMA.
Post by: Draco18s on August 22, 2016, 01:01:30 pm
Quote
?> let 2+2=5 in 2+2
5
This is just beautiful.
Yup, that's Haskell.