General Category > In Case Of Emergency, Release Raptor
August 22nd release and Arcen AMA.
Jabberwok:
Just wondering why the raptor seems to be unlit in every screenshot lately...
crazyroosterman:
--- Quote from: Draco18s on August 12, 2016, 12:56:19 pm ---
--- Quote from: crazyroosterman on August 12, 2016, 11:41:49 am ---so I put up a post here a few days ago and now its vanished completely??? are people plotting against me? or am I going mad? either way is rather unsettling I have to say.
--- End quote ---
Based on another thread, there was some kind of maintainence that caused a few posts (a period of about a minute) that were lost.
--- End quote ---
fair enough I guess I really should pay more attention to the technical side forums.
what I said though amounted this. .godam that looks pretty bet some people who aren't following this forum will be surprised when they see how good this game looks when they get their hands on it.
Dominus Arbitrationis:
It appears that more than a couple of unrelated posts were removed, likely due to the small shift in servers we did that shouldn't have touched much, but apparently did. My sincerest apologies.
Misery:
--- Quote from: tombik on August 12, 2016, 11:41:23 am ---
--- Quote from: Misery on August 12, 2016, 11:24:21 am ---As for the transparency, I see it the other way around to be honest. I haaaaaaate when I see a delay from some developer, and they don't bother to explain themselves. It's like, what the heck is wrong? Is something not ready.... or did they genuinely screw something up? One of them has fine implications on the game; if it's delayed because it's just not ready to meet their vision for it, that's a good reason to delay. It's good that they realized that a specific part of the game NEEDS more time to meet it's potential. If it's delayed because they screwed something up so horribly that a delay is created.... that's a bad implication. That doesn't say anything good about it, and says that I should think twice about a purchase. When a developer isn't clear about what's going on, I typically assume the latter.
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My problem with transparency is not hearing about what went wrong, I also appreciate that. My problem is only with knowing the internal deadline for the Chris, you, Blue and Keith, which in an ideal company should be seperate from what the public knows.
Needing to delay the game a dozen of times is not that neutral itself you know. I know it is for right reasons, but that is not how a general consumer's mind works I assume. One can easily lose the hype that was build up for July, or can just get distracted you know.
--- Quote from: Misery on August 12, 2016, 11:24:21 am ---"Overall though, I'd rather see the game delayed... many times if necessary... than pushed out in a bad state. That'd suck. While everything is looking good, there's just no way it's ready for EA right now.
--- End quote ---
I also agree with this, and my point was not countering this anyhow. My point can be summed up by the following sentence, even though it would be a bit exaggerated this way:
"When you are about to delay a game for 3 additional days, DONT. Delay it for 2 weeks instead, that would save you additional delays and apologies."
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Oh, I can understand the logic for making longer delays, giving more time, as you say.
Though... there are reasons why this tends not to happen with Arcen. I'm never ENTIRELY clear on this reason (despite having heard it multiple times, seriously my memory is bloody awful) and I'm not going to explain it in any case (since I'm not officially part of Arcen, it's not my place to go too far into that type of detail). But there are reasons. Though at the same time I do think it's partly just the style of doing things here, as you might expect. I've seen other devs that do this VERY differently. The most extreme example being Scott Cawthon, the developer behind Five Nights at Freddy's, who gives himself LOTS of time until release, like, WAY too freaking much (no idea why)... but then finishes the game in question looooooong before then and just releases it. Which I have to say is kinda entertaining.
As far as this game goes, right now, I'm just doing my bits pretty much when the ideas occur to me (and when they do I tend to get like 20 of them at once). I've not had to deal with any super strict deadlines for this stuff. So that's good. But it's certainly different for Chris, with a millionty things to do. I sure don't envy that part of his job, no sir. But all in all, it seems to be going pretty darn well.
The one thing I'm really waiting for though, is to see the game's procedural level-generation in action. I'm thinking it's going to get pretty interesting. Really cant wait to see how that goes.
I'll stop here before I get to rambling too much. I haven't had my caffeine yet.
Cyborg:
I don't think Chris needs you to defend him every time there's some kind of criticism. I think what needs to be said is that every time you delay, you signal that there's something with the project. And being an independent studio, people are going to wonder what corners will need to be cut and what kind of magic needed to be done to get the release out the door. It doesn't project confidence or competence, even if we all know that the delay will ultimately help the project.
It invites suspicion from potential buyers. It's not something that you want to project. I think this is healthy criticism for next time.
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