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Anyone up for a quick OSX test?

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If you have an OSX machine, I'd love to give you a free key and hear if the game runs and/or how well on what hardware.

It'll be later this evening, but I'd be happy to give it a go.


--- Quote from: mrhanman on July 07, 2016, 01:58:50 pm ---It'll be later this evening, but I'd be happy to give it a go.

--- End quote ---

Thanks!  I sent a key.

OK, I just played through the Lab level, and here's what I found.  First of all, the game ran flawlessly.  And it's pretty fun.  Very basic, but that's what I was expecting.  I only got hit 141 times!

As for the performance, I wasn't able to test on my mid-2013 Macbook Pro.  I came home from work to find that one of my kids left it in the floor for my toddler to spill water all over it.  I'm afraid it won't be running until I get it to the Mac store.  Luckily, I use it for work, and my office should pay for it.

But that doesn't mean I don't have a mac to test on!  I still have my previous Macbook Pro.  It's getting a bit long in the tooth though, and after turning all the pretty things off, I was able to get it to barely squeeze out 17fps.  I guess if you need a low end mac tester, I'm your guy.  This old MBP is a 13 inch, Early 2011 model.  2.7GHz Core i7, 6GB DDR3 1333MHz, Intel HD 3000.  Hardly a super computer, but I thought I would have gotten a little better performance out of it.  Still looked pretty good, even with everything on minimum.

For comparisons sake, my main gaming PC easily maintains 70+ fps with settings maxed out, sometimes jumping past 100fps.  And I only got hit 26 times.

If you need any more info, please let me know.

Awesome!  Thanks for the confirmation there. :)

The current levels there are pretty poorly optimized because they are not taking full advantage of the occluder system, but the real procedural levels should do better on older hardware.  Still, it pushes a fair amount of geometry that older computers will have trouble with.

THAT said, I just pushed a release that fixes some pretty huge issues that had broken the occluder system in the prior build.  I'll be curious to know if there's any difference (positive or negative) in the new version.


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