General Category > In Case Of Emergency, Release Raptor

Announcing "In Case Of Emergency, Release Raptor"

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x4000:

--- Quote from: chemical_art on April 19, 2016, 02:49:27 pm ---Is the first colored picture different from the others? Its head is absolutely massive.

--- End quote ---

Heh, I just did really notice that.  It's the same as the others, but it's an effect of using a 70-degree field of view.  It's near the edge of the camera and at just such an angle that it gets distorted some.  It's not noticeable when you're playing (a larger FOV feels pretty natural), but it's one of those things that you could adjust to taste in the settings if you don't like the default FOV.  And of course some folks will crank that up to 90.  I felt like the default 60 was a bit wrong-feeling during actual play.

Draco18s:

--- Quote from: chemical_art on April 19, 2016, 02:49:27 pm ---Is the first colored picture different from the others? Its head is absolutely massive.

--- End quote ---

The perspective is screwing with your head.  (The bloom isn't helping either and I think the FOV is up a bit higher than normal).  Most of the other shots either have its head tipped away from the camera or are from a greater distance away.  That's the only closeup shot and its muzzle (whole body really) is pointed towards the camera.  Add in a pretty wide hallway where the positioning of the raptor relative to the camera and the far wall puts it practically within chomping distance of the photographer, and you get some good perspective distortion.

Soupinator:
Well I certainly wasn't expecting another game before Stars Beyond Reach, much less a 3D game.  I hope it works out for you guys!

chemical_art:

--- Quote from: x4000 on April 19, 2016, 03:18:32 pm ---

Heh, I just did really notice that.  It's the same as the others, but it's an effect of using a 70-degree field of view.  It's near the edge of the camera and at just such an angle that it gets distorted some.  It's not noticeable when you're playing (a larger FOV feels pretty natural), but it's one of those things that you could adjust to taste in the settings if you don't like the default FOV.  And of course some folks will crank that up to 90.  I felt like the default 60 was a bit wrong-feeling during actual play.

--- End quote ---

It's interesting how much FOV influences perspective. I understand gameplay mechanics needing an unusual FOV, but in promotion screenshots it would help to have a "natural" FOV. That picture made me laugh, but didn't give me faith of a developers first foray into 3D  ;)

The other screen shots look great! Really am excited for this.

x4000:
FOV is definitely tricky, because in general a PC game that is in 3D should have a wider one since you sit closer to the monitor.  But not everyone likes that, and for a third-person game a full 90-degree FOV didn't feel good to me.  I definitely would not say that the mechanics require the 70-degree FOV by any stretch.

Anyhow, noted for future promotional screenshots.

-----

Also: welcome to the folks who are coming from RPS!  Just to be clear, kicking over crates and whatnot is not a "main feature" by any stretch of the imagination, haha.

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