I never could really get into Terraria. I really loved Minecraft, and still play it every so often, but I don't play it in an advanced way and so most of the crafting is irrelevant to me. I mean, I craft a few dozen things and that's it. I don't get into crazy redstone circuits and so on.
In 7 Days To Die, there's not a thing that I could complain about with their crafting in v10, aside from perhaps the lack of variety you start to feel after about 50 hours (I have 70 hours in that game). It's ludicrous to even say that, I know, because complaining about anything that gets old after 50 freaking hours is hardly a complaint. Anyway, but I think I can do better in my own context, in a completely different way.
Don't Starve Together overall has a sort of crafting that I really liked, too, because it was very lightweight but still mattered. That really felt like a survival game more than a scavenging game, and I like that bent. 7DTD is a mixture of survival, scavenging, and base construction. I'd like to give that sort of feel in a sci-fi setting in 2D, with a completely different premise and different threats and combat mechanics and so on. We'll see how the prototypes turn out when we get to that point.