Other > Game Development
Will Arcen ever make a Crafting/Building game?
Draco18s:
--- Quote from: x4000 on April 30, 2015, 04:08:15 pm ---Yes, that tacked-on feeling is a big part of why I never liked crafting too much. Until the last year, when I felt like I saw it done right or almost-right.
--- End quote ---
Minecraft did it in a way that doesn't make it a crafting game. You get stuff and you turn it into other stuff. Somewhere between Minecraft and Terraria (here's a list of all the stuff you can make) is a good spot.
It, however, is not the only spot. The good spot is where crafting allows customization. Borderlands could have had that system (all the randomly generated items used the system in the background, but it was never exposed to the player). And that, I think, is where the real fun is.
ptarth:
I'm a bigger fan of the Terraria style than Minecrafts. I support the idea that you have to find or make the recipes once (e.g., Sword of the Stars: The Pit) and then they show up to be crafted (if you have the components). Having to create them each time I find rather annoying (e.g., Craft the World).
topper:
*sees new subforum
well, i guess we got an answer :)
x4000:
I never could really get into Terraria. I really loved Minecraft, and still play it every so often, but I don't play it in an advanced way and so most of the crafting is irrelevant to me. I mean, I craft a few dozen things and that's it. I don't get into crazy redstone circuits and so on.
In 7 Days To Die, there's not a thing that I could complain about with their crafting in v10, aside from perhaps the lack of variety you start to feel after about 50 hours (I have 70 hours in that game). It's ludicrous to even say that, I know, because complaining about anything that gets old after 50 freaking hours is hardly a complaint. Anyway, but I think I can do better in my own context, in a completely different way.
Don't Starve Together overall has a sort of crafting that I really liked, too, because it was very lightweight but still mattered. That really felt like a survival game more than a scavenging game, and I like that bent. 7DTD is a mixture of survival, scavenging, and base construction. I'd like to give that sort of feel in a sci-fi setting in 2D, with a completely different premise and different threats and combat mechanics and so on. We'll see how the prototypes turn out when we get to that point.
ptarth:
What about Terraria could you not get into? It is one of a few games my wife will play with me, so in the continuum of coops, it is pretty high for me.
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