Author Topic: Unity porting  (Read 10054 times)

Offline Draco18s

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Re: Unity porting
« Reply #15 on: July 17, 2013, 11:04:23 am »
Oh wow.  THAT said, it's not as bad a deal as you might suppose.  Every 1-2 years you have to upgrade to the latest version of Unity for the same price all over again anyway.  Well they give you some discount, but it only goes so far.  Still not a great thing, but it could be a way to pay monthly for a few years, then you drop that and use your profits to just outright buy the next version when upgrade time comes around.

True.

On the other hand, Unity 4 is very nice, hell I'm still using 3.5 and other than despising Monodevelop, I've had very few problems with it.

Sure the new features would be nice, but not $1500 nice.

Similarly, my office is unlikely to ever upgrade our Adobe Creative Suite above CS6 (because of the whole cloud subscription thing).

Offline x4000

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Re: Unity porting
« Reply #16 on: July 17, 2013, 11:21:52 am »
It depends on what you are looking for, in terms of whether or not it is $1500 nice.  Having the ability to do better deep profiling is really important and can easily save more than $1500 work of man hours right there.  Some of the performance things can make or break certain kinds of games that are pushing the bounds of hardware (not mine).  Once they ever finish their new GUI stuff, that would be worth that much to me all on its own.  Etc.

That said, even though we bought two copies of 4.0, we still use 3.3 right now because of issues we had with the later versions.  So go figure.
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Offline Draco18s

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Re: Unity porting
« Reply #17 on: July 17, 2013, 11:33:21 am »
Once they ever finish their new GUI stuff, that would be worth that much to me all on its own.  Etc.

That would be worth it.  But I highly suspect that will be after a major version break (i.e. can't upgrade from 4.0 to it without buying again).

In either case, I'm not going to be pressing my office for it until my boss has the cash to actually do it (last year was a tight one and are only just starting to come out of it).

At home I got Unity 3.5 Pro for free, due to a promotional thing the did for about a month.  'S only reason I have it, hardly even used it.

Offline x4000

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Re: Unity porting
« Reply #18 on: July 17, 2013, 11:37:09 am »
Sure, I wasn't advocating you use it.  It's certainly a case-by-case basis.  I was just noting that I could see it being conceivably worth it to some folks.
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Offline Draco18s

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Re: Unity porting
« Reply #19 on: July 17, 2013, 11:39:45 am »
Sure, I wasn't advocating you use it.  It's certainly a case-by-case basis.  I was just noting that I could see it being conceivably worth it to some folks.

True, it is a case-by-case, I was just thinking in the general case.  Generally speaking most people would find it more cost-benefit to just get the pro version outright.

Offline x4000

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Re: Unity porting
« Reply #20 on: July 17, 2013, 11:54:01 am »
Yes, usually.  Unless you don't have the money up-front, and are making a quick game that you then intend to use to back-fund yourself.  That's still not optimal money-wise, but that's irrelevant if you don't have the money, I'd think.
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