Author Topic: Unity 4.3  (Read 8192 times)

Offline Draco18s

  • Resident Velociraptor
  • Core Member Mark V
  • *****
  • Posts: 4,251
Unity 4.3
« on: November 12, 2013, 10:14:11 am »
Is amazing:

    •    Native 2D tools featuring a dedicated 2D physics engine (Box 2D), a keyframe-based dopesheet setting in the animation window for easy sprite animation, plus automatic atlas generation.
 
     •    Deeper Mecanim integration including the ability to animate sprites, blend shapes, component and script properties, plus events for animator-driven characters.
 
     •    MonoDevelop 4.01 with a redesigned interface and a new completion and refactoring engine.
 
     •    JavaScript and Boo for Windows Store Apps
 
     •    Support for Plastic SCM version control

So much love. <3

Offline Aklyon

  • Core Member
  • *****
  • Posts: 2,089
Re: Unity 4.3
« Reply #1 on: November 12, 2013, 11:06:09 am »
If I didn't know who you were already I'd think this was a spamthing :P

Unity with 2d tools sounds interesting though.

Offline Draco18s

  • Resident Velociraptor
  • Core Member Mark V
  • *****
  • Posts: 4,251
Re: Unity 4.3
« Reply #2 on: November 12, 2013, 12:02:12 pm »
Being at work and going "Oh!  Share!" and not adding much thought to the post is par for the course. :P

The new features are very tempting, almost making me want to upgrade my personal license (3.x), but...it would cost me almost $4000!  No 50% discount for me ;_;

Offline Shrugging Khan

  • Hero Member Mark III
  • *****
  • Posts: 1,217
  • Neinzul Y PzKpfw Tiger!
Re: Unity 4.3
« Reply #3 on: November 12, 2013, 12:42:25 pm »
Does this affect us free plebs, too, or is it just for the Unity3D PRO ubermenschen?  :D
The beatings shall continue
until morale improves!

Offline Draco18s

  • Resident Velociraptor
  • Core Member Mark V
  • *****
  • Posts: 4,251
Re: Unity 4.3
« Reply #4 on: November 12, 2013, 12:53:15 pm »
Does this affect us free plebs, too, or is it just for the Unity3D PRO ubermenschen?  :D

There's stuff for free peeps, too, I just don't know what.  The problem is that I have a pro license for 3, including iOS and Android.  Got it for free during a promotional period. :D

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Unity 4.3
« Reply #5 on: November 13, 2013, 12:59:23 pm »
Kind of amusing that none of the stuff you listed is even on our radar usage-wise :)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline nas1m

  • Master Member
  • *****
  • Posts: 1,268
Re: Unity 4.3
« Reply #6 on: November 13, 2013, 01:18:00 pm »
Does this affect us free plebs, too, or is it just for the Unity3D PRO ubermenschen?  :D
From what I have seen most of the new 2D tools are available in the free version :D.
Craving some more color and variety in your next Bionic run? Grab a boost and a couple of custom floors!

Offline Draco18s

  • Resident Velociraptor
  • Core Member Mark V
  • *****
  • Posts: 4,251
Re: Unity 4.3
« Reply #7 on: November 13, 2013, 02:52:29 pm »
Kind of amusing that none of the stuff you listed is even on our radar usage-wise :)

Monodevelop being updated is at the top of my list. :P  Because OMG MonoDevelop 2.x is so buggy on Windows and nothing else has the code hinting.
Windows 8 app possibilities are at the top of my company's list.

The rest of it is just nice icing on the cake.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Unity 4.3
« Reply #8 on: November 13, 2013, 02:54:24 pm »
Kind of amusing that none of the stuff you listed is even on our radar usage-wise :)

Monodevelop being updated is at the top of my list. :P  Because OMG MonoDevelop 2.x is so buggy on Windows and nothing else has the code hinting.
I just use VC# express.  VS proper would work too, of course.

For C#, naturally.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Draco18s

  • Resident Velociraptor
  • Core Member Mark V
  • *****
  • Posts: 4,251
Re: Unity 4.3
« Reply #9 on: November 13, 2013, 02:58:07 pm »
I just use VC# express.  VS proper would work too, of course.

For C#, naturally.

I use Javascript.  I know, I know, horrible idea.  Thing is, I'm so comfortable in JS because I've come over to Unity from Flash(AS3) and HTML(JS).

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Unity 4.3
« Reply #10 on: November 13, 2013, 03:00:11 pm »
Javascript itself isn't so bad as long as it's used with great discipline.  In practice, people do nasty things with it.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Draco18s

  • Resident Velociraptor
  • Core Member Mark V
  • *****
  • Posts: 4,251
Re: Unity 4.3
« Reply #11 on: November 13, 2013, 03:56:22 pm »
Javascript itself isn't so bad as long as it's used with great discipline.  In practice, people do nasty things with it.

I <3 eval()

(Not really)

For a project at work one time we were exporting a...basically an interactive powerpoint presentation...for HTML 5.  I swear to god I saw something like this in the result:

setTimeout("eval('[some code]; eval('[some more code]');'",5000);

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Unity 4.3
« Reply #12 on: November 13, 2013, 03:57:59 pm »
setTimeout("eval('[some code]; eval('[some more code]');'",5000);
I trust the velociraptors were well fed that day.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Draco18s

  • Resident Velociraptor
  • Core Member Mark V
  • *****
  • Posts: 4,251
Re: Unity 4.3
« Reply #13 on: November 13, 2013, 08:39:20 pm »
setTimeout("eval('[some code]; eval('[some more code]');'",5000);
I trust the velociraptors were well fed that day.

That program was never released.  That was the same day that I accomplished two impossible tasks:
1) Controlled javascript with audio using a single-implementation that worked in IE6 and Mobile Safari
2) Created a drag-and-drop anagram puzzle with the same requirements.

It looked like ass, but it worked.  Client decided that the loss of visual fidelity wasn't worth supporting the iPad.

 

SMF spam blocked by CleanTalk