Author Topic: Unity 4.3  (Read 3033 times)

Offline Draco18s

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Unity 4.3
« on: November 12, 2013, 10:14:11 AM »
Is amazing:

    •    Native 2D tools featuring a dedicated 2D physics engine (Box 2D), a keyframe-based dopesheet setting in the animation window for easy sprite animation, plus automatic atlas generation.
 
     •    Deeper Mecanim integration including the ability to animate sprites, blend shapes, component and script properties, plus events for animator-driven characters.
 
     •    MonoDevelop 4.01 with a redesigned interface and a new completion and refactoring engine.
 
     •    JavaScript and Boo for Windows Store Apps
 
     •    Support for Plastic SCM version control

So much love. <3

Offline Aklyon

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Re: Unity 4.3
« Reply #1 on: November 12, 2013, 11:06:09 AM »
If I didn't know who you were already I'd think this was a spamthing :P

Unity with 2d tools sounds interesting though.

Offline Draco18s

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Re: Unity 4.3
« Reply #2 on: November 12, 2013, 12:02:12 PM »
Being at work and going "Oh!  Share!" and not adding much thought to the post is par for the course. :P

The new features are very tempting, almost making me want to upgrade my personal license (3.x), but...it would cost me almost $4000!  No 50% discount for me ;_;

Offline Shrugging Khan

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Re: Unity 4.3
« Reply #3 on: November 12, 2013, 12:42:25 PM »
Does this affect us free plebs, too, or is it just for the Unity3D PRO ubermenschen?  :D
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Offline Draco18s

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Re: Unity 4.3
« Reply #4 on: November 12, 2013, 12:53:15 PM »
Does this affect us free plebs, too, or is it just for the Unity3D PRO ubermenschen?  :D

There's stuff for free peeps, too, I just don't know what.  The problem is that I have a pro license for 3, including iOS and Android.  Got it for free during a promotional period. :D

Offline keith.lamothe

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Re: Unity 4.3
« Reply #5 on: November 13, 2013, 12:59:23 PM »
Kind of amusing that none of the stuff you listed is even on our radar usage-wise :)
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Offline nas1m

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Re: Unity 4.3
« Reply #6 on: November 13, 2013, 01:18:00 PM »
Does this affect us free plebs, too, or is it just for the Unity3D PRO ubermenschen?  :D
From what I have seen most of the new 2D tools are available in the free version :D.
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Offline Draco18s

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Re: Unity 4.3
« Reply #7 on: November 13, 2013, 02:52:29 PM »
Kind of amusing that none of the stuff you listed is even on our radar usage-wise :)

Monodevelop being updated is at the top of my list. :P  Because OMG MonoDevelop 2.x is so buggy on Windows and nothing else has the code hinting.
Windows 8 app possibilities are at the top of my company's list.

The rest of it is just nice icing on the cake.

Offline keith.lamothe

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Re: Unity 4.3
« Reply #8 on: November 13, 2013, 02:54:24 PM »
Kind of amusing that none of the stuff you listed is even on our radar usage-wise :)

Monodevelop being updated is at the top of my list. :P  Because OMG MonoDevelop 2.x is so buggy on Windows and nothing else has the code hinting.
I just use VC# express.  VS proper would work too, of course.

For C#, naturally.
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Offline Draco18s

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Re: Unity 4.3
« Reply #9 on: November 13, 2013, 02:58:07 PM »
I just use VC# express.  VS proper would work too, of course.

For C#, naturally.

I use Javascript.  I know, I know, horrible idea.  Thing is, I'm so comfortable in JS because I've come over to Unity from Flash(AS3) and HTML(JS).

Offline keith.lamothe

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Re: Unity 4.3
« Reply #10 on: November 13, 2013, 03:00:11 PM »
Javascript itself isn't so bad as long as it's used with great discipline.  In practice, people do nasty things with it.
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Offline Draco18s

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Re: Unity 4.3
« Reply #11 on: November 13, 2013, 03:56:22 PM »
Javascript itself isn't so bad as long as it's used with great discipline.  In practice, people do nasty things with it.

I <3 eval()

(Not really)

For a project at work one time we were exporting a...basically an interactive powerpoint presentation...for HTML 5.  I swear to god I saw something like this in the result:

setTimeout("eval('[some code]; eval('[some more code]');'",5000);

Offline keith.lamothe

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Re: Unity 4.3
« Reply #12 on: November 13, 2013, 03:57:59 PM »
setTimeout("eval('[some code]; eval('[some more code]');'",5000);
I trust the velociraptors were well fed that day.
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Offline Draco18s

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Re: Unity 4.3
« Reply #13 on: November 13, 2013, 08:39:20 PM »
setTimeout("eval('[some code]; eval('[some more code]');'",5000);
I trust the velociraptors were well fed that day.

That program was never released.  That was the same day that I accomplished two impossible tasks:
1) Controlled javascript with audio using a single-implementation that worked in IE6 and Mobile Safari
2) Created a drag-and-drop anagram puzzle with the same requirements.

It looked like ass, but it worked.  Client decided that the loss of visual fidelity wasn't worth supporting the iPad.