Impressive Dakasha ! Just a tip, if you don't like the way Youtube is a low rendering, just give a go to Vimeo ;-)
Talking about Unity, perhaps you could help me solving something out ? Basically, I'm not a 3D man. I've worked with different 2D engines (mainly free and open source) in the past, and since I have my mac, I was planning in having a better up-to-date engine... I wanted to go for Torque Game Builder, for its 2D interface, and mac compatible, but... as you might probably know (perhaps not), InstantAction.com, the mother company for Torque Engine, has stopped different occupation... So, for the moment, until someone buy Torque, that engine is dead. Manuals, which are online, might disappear at any moment. And furthermore, the support is gone...
So, I searched what was compatible with mac, and all I found was gamesalad (don't bother checking it, it's for kids... Even worse than gamemaker) and Unity.
Having not a wide choice, I'm starting learning Unity, and here is my problem :
Here is what I'm doing : as mentionned in the reference manual, I created a small basic GUI containing 1 button. 1 managed to solve out how to play with the customisation of the button. And that's all I have in my scene. Here comes the funny part. I've created a small test image (both in TIFF and BMP format). For the TIFF, it only has one layer, made of white. I've left the blue color from the background camera at its default, so I could spot easier the image.
I've imported it into a directory I had create called Resources. Once the image imported successfuly (I can see the image in the preview of the inspector when I select the file), I select the image, click on GameObject in the main menu, Create Other, GUI Texture.
When done, I can see a basic sphere in the scene view, and I have an new object created in the Hierarchy, named after my image.
That's exactly what the reference manual talks about. Unfortunately, when I launch the "game", I see my button customised, and only the standard blue.
Do you spot what I'm doing wrong ? Do I need to make a call in the script to call the image ?
Thanks a lot for helping, if you can :-)