Author Topic: Unit Testing  (Read 1184 times)

Offline TechSY730

  • Core Member Mark V
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Unit Testing
« on: June 13, 2012, 10:28:19 AM »
Have you guys considered unit testing in your games? It may help catch some of those dumb "typo bugs" that sometimes you run into (hey, we all do it ;))

If that doesn't seem like a good way to spend your time, would you consider "crowdsourcing" some black-box unit tests, that maybe you could integrate into your testing process?

Offline x4000

  • Chris Park, Arcen Games Founder and Lead Designer
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Re: Unit Testing
« Reply #1 on: July 11, 2012, 08:29:45 AM »
Generally speaking most of the kinds of bugs that we wind up causing would never be caught by automated unit testing, unfortunately.
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