Author Topic: This is a really good talk by Unity.  (Read 629 times)

Offline x4000

  • Chris Park, Arcen Games Founder and Lead Designer
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Offline Draco18s

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Re: This is a really good talk by Unity.
« Reply #1 on: March 08, 2017, 12:39:21 PM »
Thanks for that, Chris!
35:30 was not something I knew at all and made me cry (because he's right: everyone does it the wrong way).

Offline x4000

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Re: This is a really good talk by Unity.
« Reply #2 on: March 08, 2017, 01:21:03 PM »
Yeah, I actually thought the opposite was true!

There was a ton of stuff earlier in the video about the parenting in a second line of code being so much less efficient, etc, too that really stunned me.
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Offline Draco18s

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Re: This is a really good talk by Unity.
« Reply #3 on: March 08, 2017, 02:05:08 PM »
Yeah, though I'm less surprised about transform recalculation than I was about the depth sorting on the UI elements.
Definitely going to go in and set the heigherarchyCapacity values on my scrolling lists now.

Offline x4000

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Re: This is a really good talk by Unity.
« Reply #4 on: March 08, 2017, 02:17:14 PM »
For sure.
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Offline Draco18s

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Re: This is a really good talk by Unity.
« Reply #5 on: July 14, 2017, 05:53:27 PM »
Another Unity optimization talk

https://www.youtube.com/watch?v=_wxitgdx-UI