Author Topic: Shrugger! Unity!  (Read 151756 times)

Offline Draco18s

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Re: Shrugger! Unity!
« Reply #45 on: September 17, 2013, 05:11:50 pm »
I'm going to have to ask; what is a JSON file?

It's like XML but not.
http://en.wikipedia.org/wiki/JSON

Offline athros

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Re: Shrugger! Unity!
« Reply #46 on: September 17, 2013, 05:48:54 pm »
I'm going to have to ask; what is a JSON file?

JSON is a plain text file format - http://json.org/
Here are some examples - http://json.org/example.html

Offline Shrugging Khan

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Re: Shrugger! Unity!
« Reply #47 on: October 04, 2013, 10:10:19 am »
So, while me and my brother have been busy putting together a bit of a space fleet combat simulation, I secretly took some time off from that to continue working on my earlier project.

Only now I ran into a problem that probably doesn't at all belong here, yet requires a solution before I can proceed:

To what a degree does non-solar starlight illuminate the surface of the earth?
Let's assume that there are no clouds, no air pollution, no aerosols and generally...just boring old air in the atmosphere.

Thank you for any information or links  :D
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Offline Draco18s

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Re: Shrugger! Unity!
« Reply #48 on: October 04, 2013, 10:15:21 am »
"Not enough to see by."

A new moon plus a clear sky without any light pollution from cities, etc. etc. etc. leaves you in a very dark field with a fantastic skyscape, but you're still likely to trip over the deck chair.

Offline keith.lamothe

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Re: Shrugger! Unity!
« Reply #49 on: October 04, 2013, 10:16:46 am »
but you're still likely to trip over the deck chair.
Prompting a change in game design and the birth of a new genre: "Deck Chair Annihilation Simulator 2013"
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Offline Shrugging Khan

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Re: Shrugger! Unity!
« Reply #50 on: October 04, 2013, 10:22:47 am »
Argh, practicality...alright, I'll have my beautiful dynamic night sky without the stars actually projecting lights onto the ground.

Next question! Is there any way to use .AddComponent<>() and .GetComponent<>() simultaneously?
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Offline keith.lamothe

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Re: Shrugger! Unity!
« Reply #51 on: October 04, 2013, 10:25:24 am »
Argh, practicality...alright, I'll have my beautiful dynamic night sky without the stars actually projecting lights onto the ground.
Oh good grief.  Actually having that many light sources?  I guess bonus points for procedural modeling of dynamic star characteristics and delaying the effect of those changes by the corresponding distance in lightyears ;)
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Offline Draco18s

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Re: Shrugger! Unity!
« Reply #52 on: October 04, 2013, 10:27:28 am »
Argh, practicality...alright, I'll have my beautiful dynamic night sky without the stars actually projecting lights onto the ground.
Oh good grief.  Actually having that many light sources?  I guess bonus points for procedural modeling of dynamic star characteristics and delaying the effect of those changes by the corresponding distance in lightyears ;)

http://gamelab.mit.edu/games/a-slower-speed-of-light/

Offline keith.lamothe

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Offline Draco18s

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Re: Shrugger! Unity!
« Reply #54 on: October 04, 2013, 10:31:39 am »

Offline keith.lamothe

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Re: Shrugger! Unity!
« Reply #55 on: October 04, 2013, 10:42:17 am »
Its really trippy to play.
Because of the deck chairs?
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Offline Draco18s

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Re: Shrugger! Unity!
« Reply #56 on: October 04, 2013, 10:44:11 am »
Its really trippy to play.
Because of the deck chairs?

No, at movement speeds approaching the speed of light it becomes very difficult to navigate.  Also you go blind as everything hue-shifts to/past UV or IR.

Edit:
WAIT A MINUTE.
I SEE WHAT YOU DID THERE.

Offline keith.lamothe

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Re: Shrugger! Unity!
« Reply #57 on: October 04, 2013, 11:03:46 am »
Edit:
WAIT A MINUTE.
I SEE WHAT YOU DID THERE.
It may have taken the light a minute to get across.
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Offline Shrugging Khan

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Re: Shrugger! Unity!
« Reply #58 on: October 04, 2013, 05:15:10 pm »
Oh good grief.  Actually having that many light sources?  I guess bonus points for procedural modeling of dynamic star characteristics and delaying the effect of those changes by the corresponding distance in lightyears ;)
I was actually working on procedural sunspots and supernovae for the individual stars when I realised that I am once again putting far too much work into details that I should take care of much, much later...if ever.

I'm going back to modelling the asthenosphere now; not much point in having a roguelike without a planet to stand on.
« Last Edit: October 04, 2013, 05:18:27 pm by Shrugging Khan »
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Offline keith.lamothe

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Re: Shrugger! Unity!
« Reply #59 on: October 04, 2013, 05:52:23 pm »
I'm going back to modelling the asthenosphere now; not much point in having a roguelike without a planet to stand on.
Ah, but there's a great deal of point in a roguelike where, by a few actions and some particularly remarkable RNG rolls, you no longer have a planet to stand on! :)
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