Other > Game Development

Shrugger! Unity!

<< < (2/71) > >>

x4000:
That's not a textbox or a text area, that's just a label -- we already have something quite robots, even beyond what you've got there.  A textbox is like the subject field on this page, whereas the text area is like the body.  Those are extremely hard to program in any language (I've done it before, and it was kind of buggy, and it was extremely hard to do).

Draco18s:

--- Quote from: x4000 on July 28, 2013, 08:05:59 PM ---That's not a textbox or a text area, that's just a label -- we already have something quite robots, even beyond what you've got there.  A textbox is like the subject field on this page, whereas the text area is like the body.  Those are extremely hard to program in any language (I've done it before, and it was kind of buggy, and it was extremely hard to do).

--- End quote ---

Cursory search, ah well.

x4000:
No worries.  Believe me, I periodically scour for that. ;)

Shrugging Khan:
Bah, no need for a GUI!

Still, thanks for the tips. Going to try a few things and report back later with more questions.

Billick:
Is it possible to use any of the C#/.net/WPF GUI stuff together with Unity, or does that just not work?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version