Bear in mind that the game page is completely out of date and refers to the 2008 version of the game. We'll be basically tossing out all the old code, art, music, and everything and starting from scratch. We haven't actually even started working on the new version yet, that won't be until after LotS is done. When I said alpha for Q1, I meant more like March, which is waaay off in Arcen terms.
A lot can change between now and then.
But the idea is that the structure of the world will be like... well, sort of open world. Kind of like Minecraft, where you can go in any direction as far as you want and it keeps creating new terrain, etc. But, we'll also have towns and dungeons and ruins of old industrial centers, etc, which get created as part of that process. Who knows exactly what will be in place at the start of alpha, but my hope is to have forest, caves, plains, and office buildings in there at that stage at a minimum.
If I had to say what this game would be like... I guess I would say Zelda + Crystalis + Silent Hill + Minecraft + Lode Runner The Legend Returns + O'Reilly's Mine + A Bunch of New Stuff. And minus a
ton of stuff from those other games. It won't be like Zelda in terms of having dungeons or the same style of scripted exploration. It won't be like Silent hill in terms of the mature stuff that would make it over T rated at the very most. It won't be like Minecraft in terms of not having any crafting, and having a completely different focus (exploration and adventurerather than creation). It won't be like Lode Runner in terms of the levels being top-down, and there not actually being levels, and there being MUCH more interactivity and variety to the environment/enemies.
Lots of stuff still up in the air, but I'm quite excited about the project.