This is something that I need occasionally, and in particular now.
Right now the shader I need is something that will work as a regular diffuse shader with alpha blending (which I already have) PLUS which also has the following rule: "If a pixel has 1f opacity, draw it, if it has <1f opacity, do not draw it."
That's something I don't know how to code in their shader language, which really seems poorly documented. And in an efficient low-shader-level-required way I'm really not good for that.
Any takers? Draco18, is this up your alley? Obviously this would be for payment, agreed in advance on an hourly basis most likely.