Author Topic: Netstorm style game play gets reboot in 3D and new IP  (Read 46378 times)

Offline barnEbiss

  • Newbie Mark III
  • *
  • Posts: 33
Netstorm style game play gets reboot in 3D and new IP
« on: December 24, 2014, 05:51:08 pm »
Hello all just wanted to let everyone know about our team which started as fans of the original 90's Netstorm Islands at war have banded together to form a development team and working with help from the original devs are creating a new world and IP heavily influenced by the original game-play style under but new world and artwork and units and IP.

The new reboot of NS style game-play of warring priests and floating sky islands is called "Disciples of the storm" and is set in a full 3D world instead of 2D that the original game was.

The team has been working over past few months on changes and getting the new rain faction art down in preparation for creation of the new units for use in a new test build, the team has put a number of screenshots of art and models on our steam greenlight page a few videos of the teams work inside the unity engine with a test build of the game showing some of the gameplay mechanics implemented from the older game..






We also are releasing a look of the new Ice Cannon attack unit we are working on the design...



Earlier we had uploaded a picture of the new rain creature air unit spawn pool which will spawn rain based air unit that will attack any enemy units in a radius from the spawn pool..













You can see DOTS on the steam greenlight project here.
http://steamcommunity.com/sharedfiles/filedetails/?id=294002132

If there are any here that remember NS and want to see a full rebirth of its gameplay style please check out our greenlight and drop us a vote of support.
« Last Edit: December 24, 2014, 06:40:04 pm by barnEbiss »

Offline orzelek

  • Hero Member Mark III
  • *****
  • Posts: 1,096
Re: Netstorm style game play gets reboot in 3D and new IP
« Reply #1 on: December 24, 2014, 06:06:40 pm »
Looks really cool - I always wondered why there was no Netstorm 2 :)

That link you gave dropped me on russian page for some reason.. ;)

Also I can see the dreaded F2P text on steam - could you tell us what it will mean exactly?
(Basically F2P is usually "put coin in here" for me and thats something I stay away from with few exceptions)
« Last Edit: December 24, 2014, 06:09:27 pm by orzelek »

Offline barnEbiss

  • Newbie Mark III
  • *
  • Posts: 33
Re: Netstorm style game play gets reboot in 3D and new IP
« Reply #2 on: December 24, 2014, 06:19:36 pm »
Wait you mean the link for the steam greenlight page is not directing to the DOTS page :/


F2P means that while there will be an initial purchase we are not going to charge over and over for people to access user accounts , there will be one time purchase of the game but access to the online servers will be free and will not have to buy a subscription for continued playing aka WOW or eldar scrolls online.

the only thing players can spend money on is on their own choice for getting special clothing items for their priests to give the priest a unique looks but these will not affect gameplay in anyway and are more geared towards letting players that want to get a special look for their priest the ability to do so.

We did not want a pay to win game so we are staying well away from that but down the road with allowing customization of priest looks will allow players to become more connected with their priest avatar and allow a little income from that..

« Last Edit: December 24, 2014, 06:21:25 pm by barnEbiss »

Offline barnEbiss

  • Newbie Mark III
  • *
  • Posts: 33
Re: Netstorm style game play gets reboot in 3D and new IP
« Reply #3 on: December 25, 2014, 04:57:20 pm »
Here is a little preview showing the new unit and building ring selection indicators replacing the older wire box selection we were using before...






Offline barnEbiss

  • Newbie Mark III
  • *
  • Posts: 33
Re: Netstorm style game play gets reboot in 3D and new IP
« Reply #4 on: December 27, 2014, 01:17:16 pm »
We are currently working on getting a new set of island terrain surface textures in that will be replacing the current terrain surface textures in coming build which will improve the look of islands.

Offline Zebeast46

  • Full Member Mark III
  • ***
  • Posts: 219
Re: Netstorm style game play gets reboot in 3D and new IP
« Reply #5 on: December 27, 2014, 06:23:32 pm »
Hmm, I have no idea what this game is about but it has priests in it so I will check it out
AI 1 = Chris.

AI 2 = Keith.

Taken from Bognor

Offline barnEbiss

  • Newbie Mark III
  • *
  • Posts: 33
Re: Netstorm style game play gets reboot in 3D and new IP
« Reply #6 on: December 27, 2014, 06:32:46 pm »
Hmm, I have no idea what this game is about but it has priests in it so I will check it out

Game focuses on capturing islands to expand ones territory using your priest to construct temples on one's home islands and shrines on distance islands to lay claim to them and the use of bridges to link to the different islands with the ultimate goal of attacking the other players island using attack structures and capturing the enemies high priest and offering him up on the altar to ones chosen deity for victory. 
« Last Edit: December 27, 2014, 06:58:00 pm by barnEbiss »

Offline Zebeast46

  • Full Member Mark III
  • ***
  • Posts: 219
Re: Netstorm style game play gets reboot in 3D and new IP
« Reply #7 on: December 27, 2014, 10:16:06 pm »
Oh, so is it an island based rts game then? So it is sort of like planetary annihilation in terms of island travel or do you use portals to get to other islands?
AI 1 = Chris.

AI 2 = Keith.

Taken from Bognor

Offline barnEbiss

  • Newbie Mark III
  • *
  • Posts: 33
Re: Netstorm style game play gets reboot in 3D and new IP
« Reply #8 on: December 27, 2014, 10:21:59 pm »
Oh, so is it an island based rts game then? So it is sort of like planetary annihilation in terms of island travel or do you use portals to get to other islands?


Construction of a temple gives access not only to building workshops but also building wooden bridges of different shapes such as L T and Y shape segments that can be rotated and snap to each other allowing creation of bridge networks that your resource collectors walk back and forth on. Bridges end connections can also have small structures built off them allowing attack units to be constructed on floating platforms from them.

This video shows a little
https://www.youtube.com/watch?v=5hertCODlYE
« Last Edit: December 27, 2014, 10:26:50 pm by barnEbiss »

Offline barnEbiss

  • Newbie Mark III
  • *
  • Posts: 33
Re: Netstorm style game play gets reboot in 3D and new IP
« Reply #9 on: December 28, 2014, 06:36:22 pm »
Out with the old and in with the new, the first new terrain surface texture has been implemented replacing the older terrain texture.. We have the basic terrain texture that is now seen in game then a set of blending detail textures that will break up the base texture with such things as moss and patches of rougher dirt that will be implemented to further provide the terrain with more depth and blending.. here are two ref pictures showing the old and new terrain surface texture.


Offline barnEbiss

  • Newbie Mark III
  • *
  • Posts: 33
Re: Netstorm style game play gets reboot in 3D and new IP
« Reply #10 on: January 08, 2015, 03:38:14 pm »
Today the DOTS project is pleased to release the first look at the updated "Rain" faction Ice tower blocker concept design..

The new design moves away from the original ice tower design with giving a more foreboding look, while having a more fixed shape the ice tower still keeps a fluid nature to it..



Offline barnEbiss

  • Newbie Mark III
  • *
  • Posts: 33
Re: Netstorm style game play gets reboot in 3D and new IP
« Reply #11 on: January 12, 2015, 01:49:04 am »
Some new screenshots from latest build we adjusted world lighting to make things little brighter


Offline barnEbiss

  • Newbie Mark III
  • *
  • Posts: 33
Re: Netstorm style game play gets reboot in 3D and new IP
« Reply #12 on: January 22, 2015, 11:42:04 am »
After several weeks of back and forth with the art team and modeling team we at Storm Isle Productions are pleased to showcase the first look of the newly modeled and textured Rain faction "Ice Cannon" with the initial model done we will be implementing it into a coming build for further demonstrating of the new unit model in-game soon...

Be sure to drop us a comment and let us know what you think!
Also if you have not dropped by our steam green-light then be sure to help drop us some support Steamcommunity.com








Offline barnEbiss

  • Newbie Mark III
  • *
  • Posts: 33
Re: Netstorm style game play gets reboot in 3D and new IP
« Reply #13 on: January 27, 2015, 01:11:06 am »
Following on last weeks roll out release of the new "Ice Cannon" model we are very pleased to this week release the first public glimpse of the newly modeled and textured rain faction "Ice Tower" blocker unit for the DOTS RTS. The new design takes a major step away from that of the original and gives a more streamline and fortified blocker look.









Offline barnEbiss

  • Newbie Mark III
  • *
  • Posts: 33
Re: Netstorm style game play gets reboot in 3D and new IP
« Reply #14 on: February 05, 2015, 05:14:42 pm »
First look at the newly modeled acid barricade unit from the concept art we posted earlier..