Other > Game Development

Netstorm style game play gets reboot in 3D and new IP

<< < (2/7) > >>

Zebeast46:
Hmm, I have no idea what this game is about but it has priests in it so I will check it out

barnEbiss:

--- Quote from: Zebeast46 on December 27, 2014, 06:23:32 pm ---Hmm, I have no idea what this game is about but it has priests in it so I will check it out

--- End quote ---

Game focuses on capturing islands to expand ones territory using your priest to construct temples on one's home islands and shrines on distance islands to lay claim to them and the use of bridges to link to the different islands with the ultimate goal of attacking the other players island using attack structures and capturing the enemies high priest and offering him up on the altar to ones chosen deity for victory. 

Zebeast46:
Oh, so is it an island based rts game then? So it is sort of like planetary annihilation in terms of island travel or do you use portals to get to other islands?

barnEbiss:

--- Quote from: Zebeast46 on December 27, 2014, 10:16:06 pm ---Oh, so is it an island based rts game then? So it is sort of like planetary annihilation in terms of island travel or do you use portals to get to other islands?

--- End quote ---


Construction of a temple gives access not only to building workshops but also building wooden bridges of different shapes such as L T and Y shape segments that can be rotated and snap to each other allowing creation of bridge networks that your resource collectors walk back and forth on. Bridges end connections can also have small structures built off them allowing attack units to be constructed on floating platforms from them.

This video shows a little
https://www.youtube.com/watch?v=5hertCODlYE

barnEbiss:
Out with the old and in with the new, the first new terrain surface texture has been implemented replacing the older terrain texture.. We have the basic terrain texture that is now seen in game then a set of blending detail textures that will break up the base texture with such things as moss and patches of rougher dirt that will be implemented to further provide the terrain with more depth and blending.. here are two ref pictures showing the old and new terrain surface texture.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version