Author Topic: I've started a new game  (Read 13556 times)

Offline Spikey00

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Re: I've started a new game
« Reply #15 on: August 15, 2010, 11:23:12 pm »
It's quite an interesting game--would like to see how this develops, RCIX!

Good luck developer!
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Offline RCIX

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Re: I've started a new game
« Reply #16 on: August 16, 2010, 02:44:43 am »
Thanks :) we need all the help we can get :)
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winstonterr

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Re: I've started a new game
« Reply #17 on: September 19, 2010, 11:39:09 pm »
Hi,
I'm interested in starting the development of games (I've already used Blender 3D), and XNA is free, which I would like to use.But is it also free to sell the games you've made, or do you need a "premium membership" to do so?Can anyone please tell me?Thanks.

Offline RCIX

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Re: I've started a new game
« Reply #18 on: September 20, 2010, 07:51:04 am »
To sell on the PC, you don't need anything (other than .NET and the XNA redistributable of course).  For selling on the XBox though, you have to pay for the membership :)
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Offline gloria9mathews

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Re: I've started a new game
« Reply #19 on: February 22, 2011, 07:26:47 am »
Just gone through your video, its awesome having variety of ships.
Is it a free online game or I have to pay for it to become a regular member???

Offline Oralordos

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Re: I've started a new game
« Reply #20 on: February 22, 2011, 09:35:53 am »
To sell on the PC, you don't need anything (other than .NET and the XNA redistributable of course).  For selling on the XBox though, you have to pay for the membership :)
Well, and also the legal fees and registrations for selling stuff. And you'll probably want to copyright your work.

Offline x4000

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Re: I've started a new game
« Reply #21 on: February 22, 2011, 10:47:54 am »
To sell on the PC, you don't need anything (other than .NET and the XNA redistributable of course).  For selling on the XBox though, you have to pay for the membership :)
Well, and also the legal fees and registrations for selling stuff. And you'll probably want to copyright your work.

You don't technically have to register anything legally if you want to sell it as an individual.  If you want to incorporate a company or partnership or whatever, then of course you have to pay.

In terms of copyright, you get a certain amount of protection without officially having to file anything in the US.  It's trademarks that you'd need to file for, and that's less of a worry unless you're popular enough that you actually are at risk there.  You can't copyright or trademark gameplay, so it's just a matter of your literal code and art and such (which is protected even without filing), and then the particular names of your games and company (which you'd have to file trademarks for).  The trademark filing is expensive, though.
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Offline Entrenched Homperson

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Re: I've started a new game
« Reply #22 on: February 25, 2011, 11:26:18 am »
I'll be happy to test. This game also looks like it would be fun to play in multiplayer.. just saying :P EH? EEEEH?
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Offline RCIX

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Re: I've started a new game
« Reply #23 on: March 25, 2011, 01:06:50 am »
Sorry for not updating on this, development is proceeding pretty slowly ::)

There are things in the works though, and I do have a plan to finish it up, so I hope I'll be able to post more later! :)

Our plans are to sell it as a downloadable PC game currently; I don't know whether we'll be doing any testing but if we do I'll definitely talk to you guys :)

And as for multiplayer, I can definitely say that won't be coming. It would be a bit much for a first time game developer (at least most of em anyway :))!
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Offline karen1labero

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Re: I've started a new game
« Reply #24 on: June 04, 2011, 04:10:18 am »
can any one provide some trailer for the game in form of video?

Offline Orelius

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