Arcen Games

Other => Game Development => Topic started by: RCIX on May 06, 2010, 07:23:13 PM

Title: I've started a new game
Post by: RCIX on May 06, 2010, 07:23:13 PM
It may not seem it, but i haven't had the chance to play AI war lately. At least one of the reasons is because I'm working on developing an XNA game called Infinity (technically it's name is the infinity character, but it's a pain to type everywhere). I have a friend helping me and we hope to make a game that many people will be interested in!
(yeah, I've never been too good at advertisement type spiels)

So anyway, you can come see it at http://infinitygame.wordpress.com/ . Please check back now and then to give me feedback!
Title: Re: I've started a new game
Post by: x4000 on May 06, 2010, 07:35:17 PM
Very cool!  Be sure to let us know how that progresses. :)
Title: Re: I've started a new game
Post by: RCIX on May 06, 2010, 07:39:11 PM
Thanks :)
I just realized i might have worded the end to be a little more demanding than i wanted -- hang on...
Title: Re: I've started a new game
Post by: RCIX on May 07, 2010, 05:27:36 AM
Made a post showing off the first few screenshots (they're shrunken a little, so if you want the unshrunk version click), and providing more details about how the player will be able to customize his/her ship.

Development is proceeding at what must be a breakneck speed for most games (though not as fast as you code X :P ), so expect lots of blog posts!
Title: Re: I've started a new game
Post by: Buttons840 on May 08, 2010, 01:14:29 PM
Whats the point of exploring?  What can you find by exploring?
Title: Re: I've started a new game
Post by: RCIX on May 08, 2010, 09:53:49 PM
For the first version, it will be enemies to fight (which will lead into bosses in a way i'll cover in a later blog post), but later, we plan to add interesting space anomalies that have risks and rewards associated with them.
Title: Re: I've started a new game
Post by: Buttons840 on May 09, 2010, 01:48:34 AM
Is there any sense of location, or will wandering straight upwards for eternity yield the same results as "exploring"?

I'm not being critical, I like space exploration games; just some things to think about.
Title: Re: I've started a new game
Post by: RCIX on May 09, 2010, 05:13:39 AM
I'm considering adding a "mobile spawn point" that serves as anchor and you can move it around if you want/need to, though that would be the extent of the first version. I may also add some code that discourages just taking off in a straight line (i.e. meandering is good), depends on how complicated it would be.
Title: Re: I've started a new game
Post by: RCIX on May 17, 2010, 05:12:47 AM
Sorry for the long silence, but here's a new post: http://infinitygame.wordpress.com/2010/05/17/updates/
Title: Re: I've started a new game
Post by: RCIX on July 11, 2010, 09:18:11 PM
Sorry about the long dry spell again, but here's a new post: http://infinitygame.wordpress.com/2010/07/11/xml-configuration/

I'd post some code, but the free Wordpress doesn't have any good systems for in-blog syntax highlighting :( I might go back and pastebin a bit of it, which is a decent option anyways.
Title: Re: I've started a new game
Post by: RCIX on August 12, 2010, 04:13:38 AM
I've been doing a massive amount of work lately, which you can read about at our blog, as well as our TIGSource thread (http://forums.tigsource.com/index.php?topic=14251.0). We even made a video (http://www.youtube.com/watch?v=Z55ukmZUVNY)!
Title: Re: I've started a new game
Post by: x4000 on August 12, 2010, 09:58:50 AM
Wow, looks like that is really coming along!  Cool video.  My one comment would be that as an observer it is hard to tell what direction you are moving when there are no referents onscreen.  Most of the time there were, and obviously I know your ship points in the direction you are moving most (all?) of the time, but when nothing is onscreen I can't tell if you're moving, sitting, or gliding backwards with momentum.  I think there would be a more visceral sense of movement, etc, if you had a parallax effect of stars / space dust going past, like a lot of 3D space games seem to do these days.  Obviously I didn't do that with AI War, but I had considered it; I think it's more relevant in an action game.

Looks great!
Title: Re: I've started a new game
Post by: RCIX on August 12, 2010, 03:41:22 PM
I have stars in the background that provide a reference point, like you said with the parallax. It's just that Youtube compression erased pretty much all of them :(

Oh, and thanks for your continued interest!
Title: Re: I've started a new game
Post by: x4000 on August 12, 2010, 08:15:05 PM
Oh yeah, youtube will eat that for sure.  I realize now you had a 720p version, but I was watching in 320p.  Man, what a difference on the HD view, that's a lot more detail!  Glad the project is going well for you! :)
Title: Re: I've started a new game
Post by: RCIX on August 13, 2010, 01:24:01 AM
Thanks! we're probably looking to have a playable beta (alpha?) in the near future, and we'd love to have you (or anyone on this forum) test the game out and give us feedback.
Title: Re: I've started a new game
Post by: Spikey00 on August 15, 2010, 11:23:12 PM
It's quite an interesting game--would like to see how this develops, RCIX!

Good luck developer!
Title: Re: I've started a new game
Post by: RCIX on August 16, 2010, 02:44:43 AM
Thanks :) we need all the help we can get :)
Title: Re: I've started a new game
Post by: winstonterr on September 19, 2010, 11:39:09 PM
Hi,
I'm interested in starting the development of games (I've already used Blender 3D), and XNA is free, which I would like to use.But is it also free to sell the games you've made, or do you need a "premium membership" to do so?Can anyone please tell me?Thanks.
Title: Re: I've started a new game
Post by: RCIX on September 20, 2010, 07:51:04 AM
To sell on the PC, you don't need anything (other than .NET and the XNA redistributable of course).  For selling on the XBox though, you have to pay for the membership :)
Title: Re: I've started a new game
Post by: gloria9mathews on February 22, 2011, 07:26:47 AM
Just gone through your video, its awesome having variety of ships.
Is it a free online game or I have to pay for it to become a regular member???
Title: Re: I've started a new game
Post by: Oralordos on February 22, 2011, 09:35:53 AM
To sell on the PC, you don't need anything (other than .NET and the XNA redistributable of course).  For selling on the XBox though, you have to pay for the membership :)
Well, and also the legal fees and registrations for selling stuff. And you'll probably want to copyright your work.
Title: Re: I've started a new game
Post by: x4000 on February 22, 2011, 10:47:54 AM
To sell on the PC, you don't need anything (other than .NET and the XNA redistributable of course).  For selling on the XBox though, you have to pay for the membership :)
Well, and also the legal fees and registrations for selling stuff. And you'll probably want to copyright your work.

You don't technically have to register anything legally if you want to sell it as an individual.  If you want to incorporate a company or partnership or whatever, then of course you have to pay.

In terms of copyright, you get a certain amount of protection without officially having to file anything in the US.  It's trademarks that you'd need to file for, and that's less of a worry unless you're popular enough that you actually are at risk there.  You can't copyright or trademark gameplay, so it's just a matter of your literal code and art and such (which is protected even without filing), and then the particular names of your games and company (which you'd have to file trademarks for).  The trademark filing is expensive, though.
Title: Re: I've started a new game
Post by: Entrenched Homperson on February 25, 2011, 11:26:18 AM
I'll be happy to test. This game also looks like it would be fun to play in multiplayer.. just saying :P EH? EEEEH?
Title: Re: I've started a new game
Post by: RCIX on March 25, 2011, 01:06:50 AM
Sorry for not updating on this, development is proceeding pretty slowly ::)

There are things in the works though, and I do have a plan to finish it up, so I hope I'll be able to post more later! :)

Our plans are to sell it as a downloadable PC game currently; I don't know whether we'll be doing any testing but if we do I'll definitely talk to you guys :)

And as for multiplayer, I can definitely say that won't be coming. It would be a bit much for a first time game developer (at least most of em anyway :))!
Title: Re: I've started a new game
Post by: karen1labero on June 04, 2011, 04:10:18 AM
can any one provide some trailer for the game in form of video?
Title: Re: I've started a new game
Post by: Orelius on June 04, 2011, 12:22:51 PM
Here: http://infinitygame.wordpress.com/2010/08/08/demo-video-up/